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Mones Interiors

All my interiors in one mod (v80+)

CHANGELOG

Version 0.6.9

Underwater Mines

  • some mesh colliders fixed

Version 0.6.8

  • New interior added "Abandoned Cinema"

Version 0.6.7

  • Bugs fixed

Version 0.6.6

UnderWater Mines

  • Updated to v81

Version 0.6.5

Basement

  • Fixed water trigger

Version 0.6.4

Endless Hall

  • No Clip room is not always good so just like with the elevator, you don't know whether you'll survive in it or not
  • More scraps spawn in NoClip Room
  • Less scrap in the Board Room

Basement

  • The interior is more claustrophobic
  • Better Lights
  • When the gate closes it can kill you if you stand under it
  • More obstacles
  • New tiles

Haunted Hotel

  • The entrance door model has been changed (Ty Zehs)
  • Fixed a few small invisible bugs
  • Removed some mesh colliders

Version 0.6.3

Endless Hall

  • Fixed interior generation
  • The Fake Elevator on the radar changes color from green to red every now and then

Version 0.6.2

Endless Hall

  • New 4 tiles
  • Reduced lags (Added LOD,doors don't always spawn)

Abandoned Factory

  • New 3 variants of the buried rooms

Version 0.6.1

  • Reworked old interior for v81 "Abandoned Factory"

Version 0.6.0

Haunted Attic

  • New, refreshed, more scary monster in the chase room and now you can see how close it is
  • New music in chase room
  • Chase rooms is easier a little
  • More chance for chase room (I hope)
  • Bugs fixed

Version 0.5.9

Haunted Hotel

  • More fire exits locations

Haunted Attic

  • More fire exits locations
  • Fixed sounds in doors
  • Fixed icon in doors
  • Scraps cant spawn outside the rooms

Basement

  • Scraps cant spawn outisde the rooms
  • Gate can always open even if you are standing very close to them

Version 0.5.8

  • Bugs fixed

Version 0.5.7

Haunted Hotel

  • Door spawnin fixed

Version 0.5.6

Basement

  • Fixed no spawn vent

Version 0.5.5

All (expect Basement)

  • More scrap spawn (4min.-16max.)

Version 0.5.4

Endless Hall

  • New 7 rooms variants

Version 0.5.3

Haunted Hotel

  • Fake Room locations have been changed
  • Fixed Mesh collider

Pre released Interior

A new interior has been added "Endless Hall"

Version 0.5.2

Haunted Attic

  • More chance for chase room
  • Small reward if you completed the Chase Room
  • More chance for behind you door and added normal door to spawn
  • New tile

Haunted Hotel

  • Smaller interior generation
  • Fixed interior generation with large Interior Size on moons
  • Missing colliders on props fixed
  • Mystical painting
  • removed Jack in the box

Basement

  • Doorways fixed
  • Lower chance for gate

All

  • Interiors generate faster
  • Better textures resolution
  • Interior is more climatic (except Basement)

Version 0.5.1

Haunted Attic

  • Chase room is more harder
  • Smaller interior generation
  • Chase room can spawn more than 1
  • Replaced one melody in musicbox room

Version 0.5.0

Haunted Attic

  • New music in chase room
  • More chance for chase room
  • Smaller interior generation

Haunted Hotel

  • Main entrance room added some obsacles
  • Navmesh blocker fixed
  • More chance of scrap appearing in the library
  • Added new obsacles
  • Jester? nuh uh thats just a Box
  • New suspicious room

UnderWater Mines

  • It was removed for repairs

All

  • New interior generation
  • Radar map added
  • Bugs fixes

Basement

  • Small changes Interior will not be updated in the future (but it will still be available)