Decompiled source of FallingLadderKillsEnemies v1.2.0

BepInEx/plugins/FallingLadderKillsEnemies.dll

Decompiled 11 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FallingLadderKillsEnemies
{
	internal class LadderKillTriggerBehaviour : MonoBehaviour
	{
		private const float DangerWindowSeconds = 3.5f;

		private Collider _myCollider;

		private ExtensionLadderItem _ladderItem;

		private float _activationTime;

		private readonly Collider[] _overlapBuffer = (Collider[])(object)new Collider[16];

		private void Awake()
		{
			_myCollider = ((Component)this).GetComponent<Collider>();
			_activationTime = Time.time;
			if ((Object)(object)_myCollider == (Object)null)
			{
				Plugin.Log.LogWarning((object)("LadderKillTriggerBehaviour on '" + ((Object)this).name + "' has no Collider to check against."));
			}
		}

		public void Initialize(ExtensionLadderItem ladderItem)
		{
			_ladderItem = ladderItem;
			_activationTime = Time.time;
		}

		private void FixedUpdate()
		{
			if (Time.time - _activationTime <= 3.5f && (Object)(object)_myCollider != (Object)null)
			{
				CheckForEnemyKills();
			}
		}

		private void CheckForEnemyKills()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			Bounds bounds = _myCollider.bounds;
			int num = Physics.OverlapBoxNonAlloc(((Bounds)(ref bounds)).center, ((Bounds)(ref bounds)).extents, _overlapBuffer, ((Component)this).transform.rotation, -1, (QueryTriggerInteraction)2);
			for (int i = 0; i < num; i++)
			{
				Collider val = _overlapBuffer[i];
				if (!((Object)(object)val == (Object)null) && !((Object)(object)val == (Object)(object)_myCollider))
				{
					TryKillEnemy(val);
				}
			}
		}

		private static void TryKillEnemy(Collider other)
		{
			EnemyAI componentInParent = ((Component)other).GetComponentInParent<EnemyAI>();
			if (!((Object)(object)componentInParent == (Object)null) && !componentInParent.isEnemyDead && ((NetworkBehaviour)componentInParent).IsOwner)
			{
				Plugin.Log.LogInfo((object)("Falling ladder kill trigger caught enemy '" + ((Object)componentInParent).name + "'."));
				componentInParent.KillEnemyOnOwnerClient(false);
			}
		}
	}
	internal static class LadderKillTriggerPatch
	{
		public static void Apply(Harmony harmony)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Expected O, but got Unknown
			try
			{
				MethodInfo methodInfo = AccessTools.Method(typeof(ExtensionLadderItem), "StartLadderAnimation", (Type[])null, (Type[])null);
				if (methodInfo == null)
				{
					Plugin.Log.LogError((object)"Could not find ExtensionLadderItem.StartLadderAnimation on this game version. The falling-ladder enemy/player-kill feature will be disabled, but the rest of the game is unaffected.");
					return;
				}
				HarmonyMethod val = new HarmonyMethod(typeof(LadderKillTriggerPatch), "StartLadderAnimation_Postfix", (Type[])null);
				harmony.Patch((MethodBase)methodInfo, (HarmonyMethod)null, val, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
				Plugin.Log.LogInfo((object)"Patched ExtensionLadderItem.StartLadderAnimation successfully.");
			}
			catch (Exception arg)
			{
				Plugin.Log.LogError((object)$"Failed to patch ExtensionLadderItem.StartLadderAnimation: {arg}");
			}
		}

		private static void StartLadderAnimation_Postfix(ExtensionLadderItem __instance)
		{
			TryAttachEnemyKillTrigger(__instance);
		}

		private static void TryAttachEnemyKillTrigger(ExtensionLadderItem ladderItem)
		{
			try
			{
				if ((Object)(object)ladderItem == (Object)null)
				{
					return;
				}
				Collider killTrigger = ladderItem.killTrigger;
				if ((Object)(object)killTrigger == (Object)null)
				{
					Plugin.Log.LogWarning((object)("ExtensionLadderItem.killTrigger was null on '" + ((Object)ladderItem).name + "'."));
					return;
				}
				LadderKillTriggerBehaviour ladderKillTriggerBehaviour = ((Component)killTrigger).GetComponent<LadderKillTriggerBehaviour>();
				if ((Object)(object)ladderKillTriggerBehaviour == (Object)null)
				{
					ladderKillTriggerBehaviour = ((Component)killTrigger).gameObject.AddComponent<LadderKillTriggerBehaviour>();
					Plugin.Log.LogInfo((object)("Enabled enemy/player kill detection on ladder KillTrigger for '" + ((Object)ladderItem).name + "'."));
				}
				ladderKillTriggerBehaviour.Initialize(ladderItem);
			}
			catch (Exception arg)
			{
				Plugin.Log.LogError((object)$"Error attaching ladder enemy-kill trigger: {arg}");
			}
		}
	}
	[BepInPlugin("yourname.fallingladderkillsenemies", "Falling Ladder Kills Enemies", "1.2.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string PluginGuid = "yourname.fallingladderkillsenemies";

		public const string PluginName = "Falling Ladder Kills Enemies";

		public const string PluginVersion = "1.2.0";

		internal static ManualLogSource Log;

		private Harmony _harmony;

		private void Awake()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			try
			{
				_harmony = new Harmony("yourname.fallingladderkillsenemies");
				LadderKillTriggerPatch.Apply(_harmony);
				Log.LogInfo((object)"Falling Ladder Kills Enemies v1.2.0 loaded.");
			}
			catch (Exception arg)
			{
				Log.LogError((object)string.Format("{0} failed to initialize: {1}", "Falling Ladder Kills Enemies", arg));
			}
		}
	}
}