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Decompiled source of KeepItemsOnTeleport v1.0.2
KeepItemsOnTeleport.dll
Decompiled 2 weeks agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Collections; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("KeepItemsOnTeleport")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.2.0")] [assembly: AssemblyInformationalVersion("1.0.2+81ea212d4f3d3e19a8c6800206e00d1645bd373a")] [assembly: AssemblyProduct("KeepItemsOnTeleport")] [assembly: AssemblyTitle("KeepItemsOnTeleport")] [assembly: AssemblyMetadata("AI_Assisted_Creation", "true")] [assembly: AssemblyMetadata("AI_Model_Vendor", "AI coding agent")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace KeepItemsOnTeleport { internal static class HostModGate { [CompilerGenerated] private static class <>O { public static HandleNamedMessageDelegate <0>__OnMessage; public static Action<ulong> <1>__OnClientConnected; } public const string MessageName = "MrGlim.KeepItemsOnTeleport"; private const byte OpHostHello = 0; private const byte OpClientSyncRequest = 1; private static bool _registered; private static bool _clientConnectedHooked; private static bool _requestedSync; private static bool _clientHostEnabled; private static bool _clientKeepNormal = true; private static bool _clientKeepInverse = true; public static bool HostHasMod { get { EnsureRegistered(); NetworkManager singleton = NetworkManager.Singleton; if ((Object)(object)singleton == (Object)null) { return true; } if (singleton.IsServer || singleton.IsHost) { if (Plugin.Enabled != null) { return Plugin.Enabled.Value; } return false; } return _clientHostEnabled; } } public static bool FeaturesActive => HostHasMod; public static bool KeepOnNormal { get { EnsureRegistered(); NetworkManager singleton = NetworkManager.Singleton; if ((Object)(object)singleton == (Object)null || singleton.IsServer || singleton.IsHost) { if (Plugin.KeepOnNormalTeleporter != null) { return Plugin.KeepOnNormalTeleporter.Value; } return false; } return _clientKeepNormal; } } public static bool KeepOnInverse { get { EnsureRegistered(); NetworkManager singleton = NetworkManager.Singleton; if ((Object)(object)singleton == (Object)null || singleton.IsServer || singleton.IsHost) { if (Plugin.KeepOnInverseTeleporter != null) { return Plugin.KeepOnInverseTeleporter.Value; } return false; } return _clientKeepInverse; } } public static void Reset() { _registered = false; _clientConnectedHooked = false; _requestedSync = false; _clientHostEnabled = false; _clientKeepNormal = true; _clientKeepInverse = true; } public static void EnsureRegistered() { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Expected O, but got Unknown NetworkManager singleton = NetworkManager.Singleton; if ((Object)(object)singleton == (Object)null) { _registered = false; _clientConnectedHooked = false; return; } if (!_registered) { CustomMessagingManager customMessagingManager = singleton.CustomMessagingManager; object obj = <>O.<0>__OnMessage; if (obj == null) { HandleNamedMessageDelegate val = OnMessage; <>O.<0>__OnMessage = val; obj = (object)val; } customMessagingManager.RegisterNamedMessageHandler("MrGlim.KeepItemsOnTeleport", (HandleNamedMessageDelegate)obj); _registered = true; Plugin.Log.LogInfo((object)"MrGlim.KeepItemsOnTeleport net handler registered."); } if (singleton.IsServer && !_clientConnectedHooked) { singleton.OnClientConnectedCallback += OnClientConnected; _clientConnectedHooked = true; } if (!singleton.IsServer && singleton.IsConnectedClient && !_requestedSync) { _requestedSync = true; RequestSync(); } } private static void OnClientConnected(ulong clientId) { NetworkManager singleton = NetworkManager.Singleton; if (!((Object)(object)singleton == (Object)null) && singleton.IsServer && clientId != singleton.LocalClientId) { SendHello(clientId); } } private static void RequestSync() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) NetworkManager singleton = NetworkManager.Singleton; if (!((Object)(object)singleton == (Object)null) && !singleton.IsServer) { FastBufferWriter val = default(FastBufferWriter); ((FastBufferWriter)(ref val))..ctor(16, (Allocator)2, -1); byte b = 1; ((FastBufferWriter)(ref val)).WriteValueSafe<byte>(ref b, default(ForPrimitives)); singleton.CustomMessagingManager.SendNamedMessage("MrGlim.KeepItemsOnTeleport", 0uL, val, (NetworkDelivery)2); ((FastBufferWriter)(ref val)).Dispose(); } } private static void SendHello(ulong clientId) { //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) NetworkManager singleton = NetworkManager.Singleton; if (!((Object)(object)singleton == (Object)null) && singleton.IsServer) { bool flag = Plugin.Enabled != null && Plugin.Enabled.Value; bool flag2 = Plugin.KeepOnNormalTeleporter != null && Plugin.KeepOnNormalTeleporter.Value; bool flag3 = Plugin.KeepOnInverseTeleporter != null && Plugin.KeepOnInverseTeleporter.Value; FastBufferWriter val = default(FastBufferWriter); ((FastBufferWriter)(ref val))..ctor(32, (Allocator)2, -1); byte b = 0; ((FastBufferWriter)(ref val)).WriteValueSafe<byte>(ref b, default(ForPrimitives)); ((FastBufferWriter)(ref val)).WriteValueSafe<bool>(ref flag, default(ForPrimitives)); ((FastBufferWriter)(ref val)).WriteValueSafe<bool>(ref flag2, default(ForPrimitives)); ((FastBufferWriter)(ref val)).WriteValueSafe<bool>(ref flag3, default(ForPrimitives)); singleton.CustomMessagingManager.SendNamedMessage("MrGlim.KeepItemsOnTeleport", clientId, val, (NetworkDelivery)2); ((FastBufferWriter)(ref val)).Dispose(); } } private static void OnMessage(ulong sender, FastBufferReader reader) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) byte b = default(byte); ((FastBufferReader)(ref reader)).ReadValueSafe<byte>(ref b, default(ForPrimitives)); NetworkManager singleton = NetworkManager.Singleton; switch (b) { case 1: if ((Object)(object)singleton != (Object)null && singleton.IsServer) { SendHello(sender); } break; case 0: { bool flag = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives)); bool flag2 = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag2, default(ForPrimitives)); bool flag3 = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag3, default(ForPrimitives)); if ((Object)(object)singleton != (Object)null && !singleton.IsServer) { _clientHostEnabled = flag; _clientKeepNormal = flag2; _clientKeepInverse = flag3; Plugin.Log.LogInfo((object)$"Host hello: enabled={flag} keepNormal={flag2} keepInverse={flag3}"); } break; } } } } [HarmonyPatch(typeof(GameNetworkManager), "Disconnect")] internal static class HostModGateDisconnectPatch { public static void Prefix() { HostModGate.Reset(); Plugin.Log.LogInfo((object)"KeepItemsOnTeleport gate reset on disconnect."); } } [HarmonyPatch(typeof(ShipTeleporter))] internal static class ShipTeleporterPatches { [HarmonyPatch("PressTeleportButtonClientRpc")] [HarmonyPostfix] private static void PressTeleportButtonClientRpcPostfix(ShipTeleporter __instance) { if (!((Object)(object)__instance == (Object)null) && !__instance.isInverseTeleporter) { PlayerControllerB val = StartOfRound.Instance?.mapScreen?.targetedPlayer; if (!((Object)(object)val == (Object)null)) { TeleportSession.Mark(val.playerClientId, isInverse: false); } } } [HarmonyPatch("TeleportPlayerOutWithInverseTeleporter")] [HarmonyPrefix] private static void InverseTeleportPrefix(int playerObj) { StartOfRound instance = StartOfRound.Instance; if (!((Object)(object)instance == (Object)null) && playerObj >= 0 && playerObj < instance.allPlayerScripts.Length) { PlayerControllerB val = instance.allPlayerScripts[playerObj]; if (!((Object)(object)val == (Object)null)) { TeleportSession.Mark(val.playerClientId, isInverse: true); } } } } [HarmonyPatch(typeof(PlayerControllerB))] internal static class DropHeldItemsPatches { [HarmonyPatch("DropAllHeldItems")] [HarmonyPrefix] [HarmonyPriority(0)] private static bool DropAllHeldItemsPrefix(PlayerControllerB __instance, bool disconnecting) { return !ShouldKeepItems(__instance, disconnecting, "DropAllHeldItems"); } [HarmonyPatch("DropAllHeldItemsAndSync")] [HarmonyPrefix] [HarmonyPriority(0)] private static bool DropAllHeldItemsAndSyncPrefix(PlayerControllerB __instance) { return !ShouldKeepItems(__instance, disconnecting: false, "DropAllHeldItemsAndSync"); } [HarmonyPatch("DropAllHeldItemsAndSyncNonexact")] [HarmonyPrefix] [HarmonyPriority(0)] private static bool DropAllHeldItemsAndSyncNonexactPrefix(PlayerControllerB __instance) { return !ShouldKeepItems(__instance, disconnecting: false, "DropAllHeldItemsAndSyncNonexact"); } [HarmonyPatch("DropAllHeldItemsRpc")] [HarmonyPrefix] private static void DropAllHeldItemsRpcPrefix() { TeleportSession.ApplyingRemoteDrop = true; } [HarmonyPatch("DropAllHeldItemsRpc")] [HarmonyPostfix] private static void DropAllHeldItemsRpcPostfix() { TeleportSession.ApplyingRemoteDrop = false; } [HarmonyPatch("DropAllHeldItemsNonexactRpc")] [HarmonyPrefix] private static void DropAllHeldItemsNonexactRpcPrefix() { TeleportSession.ApplyingRemoteDrop = true; } [HarmonyPatch("DropAllHeldItemsNonexactRpc")] [HarmonyPostfix] private static void DropAllHeldItemsNonexactRpcPostfix() { TeleportSession.ApplyingRemoteDrop = false; } [HarmonyPatch("TeleportPlayer")] [HarmonyPostfix] private static void TeleportPlayerPostfix(PlayerControllerB __instance) { if ((Object)(object)__instance != (Object)null) { TeleportSession.Clear(__instance.playerClientId); } } private static bool ShouldKeepItems(PlayerControllerB player, bool disconnecting, string source) { if (TeleportSession.ApplyingRemoteDrop) { return false; } if (!HostModGate.FeaturesActive) { return false; } if ((Object)(object)player == (Object)null) { return false; } if (disconnecting || player.isPlayerDead) { return false; } if (!TeleportSession.TryGet(player.playerClientId, out var isInverse)) { return false; } if (!(isInverse ? HostModGate.KeepOnInverse : HostModGate.KeepOnNormal)) { TeleportSession.Clear(player.playerClientId); return false; } TeleportSession.Clear(player.playerClientId); Plugin.V($"Kept items on teleport ({source}) player={player.playerClientId} inverse={isInverse}"); return true; } } [HarmonyPatch(typeof(StartOfRound), "Start")] internal static class HostModGateStartPatch { private static void Postfix() { HostModGate.EnsureRegistered(); } } [BepInPlugin("com.benhough.lethal.KeepItemsOnTeleport", "KeepItemsOnTeleport", "1.0.2")] public class Plugin : BaseUnityPlugin { public const string ModGuid = "com.benhough.lethal.KeepItemsOnTeleport"; public const string ModName = "KeepItemsOnTeleport"; public const string ModVersion = "1.0.2"; private readonly Harmony _harmony = new Harmony("com.benhough.lethal.KeepItemsOnTeleport"); internal static Plugin Instance { get; private set; } internal static ManualLogSource Log { get; private set; } internal static ConfigEntry<bool> Enabled { get; private set; } internal static ConfigEntry<bool> KeepOnNormalTeleporter { get; private set; } internal static ConfigEntry<bool> KeepOnInverseTeleporter { get; private set; } internal static ConfigEntry<bool> Verbose { get; private set; } private void Awake() { Instance = this; Log = ((BaseUnityPlugin)this).Logger; Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Master toggle — keep inventory when ship-teleported."); KeepOnNormalTeleporter = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "KeepOnNormalTeleporter", true, "Keep items when beamed back to the ship (normal teleporter)."); KeepOnInverseTeleporter = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "KeepOnInverseTeleporter", true, "Keep items when beamed into the facility (inverse teleporter)."); Verbose = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "VerboseLogging", false, "Log when a teleport drop is skipped."); try { _harmony.PatchAll(typeof(Plugin).Assembly); Log.LogInfo((object)"KeepItemsOnTeleport v1.0.2 loaded."); } catch (Exception arg) { Log.LogError((object)$"Harmony patch failed: {arg}"); } } internal static void V(string msg) { if (Verbose != null && Verbose.Value) { Log.LogInfo((object)msg); } } } internal static class PluginInfo { public const string PLUGIN_GUID = "com.benhough.lethal.KeepItemsOnTeleport"; public const string PLUGIN_NAME = "KeepItemsOnTeleport"; public const string PLUGIN_VERSION = "1.0.2"; } internal static class TeleportSession { private static readonly Dictionary<ulong, bool> InverseByPlayer = new Dictionary<ulong, bool>(); internal static bool ApplyingRemoteDrop; internal static void Mark(ulong playerClientId, bool isInverse) { InverseByPlayer[playerClientId] = isInverse; Plugin.V($"Marked teleport player={playerClientId} inverse={isInverse}"); } internal static bool TryGet(ulong playerClientId, out bool isInverse) { return InverseByPlayer.TryGetValue(playerClientId, out isInverse); } internal static void Clear(ulong playerClientId) { if (InverseByPlayer.Remove(playerClientId)) { Plugin.V($"Cleared teleport mark player={playerClientId}"); } } } }