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SharedWaypoints
Shared crew waypoints on a fixed HUD panel. F8 drop, F7 clear. Indoor/outdoor aware.
| Date uploaded | 6 hours ago |
| Version | 1.0.1 |
| Download link | MrGlim-SharedWaypoints-1.0.1.zip |
| Downloads | 8 |
| Dependency string | MrGlim-SharedWaypoints-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
1.0.1
- Fixed top-right HUD panel (no world-tracked floating markers).
- Shows name, distance, and relative bearing.
SharedWaypoints
Lethal Company BepInEx QoL mod — drop a waypoint that appears on every modded player's HUD.
Requires: BepInExPack (v81 game)
Use
| Key | Action |
|---|---|
F8 (DropKey) |
Place / replace your waypoint at your feet |
F7 (ClearKey) |
Clear your waypoint for everyone |
One waypoint per player. Synced over Unity Netcode to all clients with the mod.
Indoor / outdoor filter
Waypoints remember whether you were inside the factory (isInsideFactory) when you dropped them.
- Factory pins only render while you are inside the factory.
- Outdoor / ship pins only render while you are not inside the factory.
So a pin dropped in the facility will not clutter outdoor HUD, and vice versa.
Config (BepInEx/config/com.benhough.lethal.SharedWaypoints.cfg)
Enabled— master toggleDropKey/ClearKey— defaults F8 / F7MaxDistance— hide markers beyond this (default 500 m)ShowOwnWaypoint— show your own pin (default true)HudScale— marker text scale (default 1)
Notes
- Peers without the mod simply won't send or see pins.
- Late joiners receive a resync of existing waypoints from the host.
- All waypoints clear when leaving the moon, entering ship phase, or disconnecting.