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ShipLightsTerminal
Terminal commands lights / lightson / lightsoff to control ship lights.
| Last updated | 5 hours ago |
| Total downloads | 12 |
| Total rating | 0 |
| Categories | |
| Dependency string | MrGlim-ShipLightsTerminal-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
ShipLightsTerminal
Terminal commands to turn the ship lights on, off, or toggle them.
Website: github.com/ben-hough/lc-ship-lights-terminal
Game: Lethal Company v81 (and compatible)
Install
- Install BepInEx Pack for Lethal Company.
- Drop
ShipLightsTerminal.dllintoBepInEx/plugins/(or install via r2modman / Gale).
Commands
| Command | Action |
|---|---|
lights / light / ship lights |
Toggle ship lights |
lightson / lights on / turn on lights |
Turn on |
lightsoff / lights off / turn off lights |
Turn off |
togglelights / toggle lights |
Toggle |
On the real help catalog (STORE / BESTIARY / …) you will also see:
>LIGHTS
Toggle ship lights on/off.
Also: LIGHTSON / LIGHTSOFF
The first-boot terminal tip does not list LIGHTS (by design).
Behaviour notes
- Calls
ShipLights.SetShipLightsServerRpcso the state syncs (RequireOwnership=false) - Falls back to
Object.FindObjectOfType<ShipLights>()ifStartOfRound.shipRoomLightsis null - Reactivates terminal input after a lights command (no blank Enter)
Config
| Key | Default | Notes |
|---|---|---|
Enabled |
true | Master toggle |
VerboseLogging |
false | Trace Parse/OnSubmit/LoadNewNode |
Build
dotnet build -c Release
License
MIT — see LICENSE.