Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
ShipStarterKit
On first load of a save, pile configurable store equipment on the ship floor (belt bags, flashlights, jetpacks, and more).
| Last updated | 3 days ago |
| Total downloads | 79 |
| Total rating | 0 |
| Categories | Mods Tweaks & Quality Of Life AI Generated |
| Dependency string | MrGlim-ShipStarterKit-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
ShipStarterKit
Lethal Company BepInEx mod that pre-supplies the ship with configurable store equipment on the first load of each save file. Items appear in separate piles per type on the ship floor.
Thunderstore namespace: MrGlim
Author: Ben Hough (MrGlim)
GUID: com.benhough.lethal.ShipStarterKit
Requirements
Behavior
- Host-only spawn — the host instantiates networked
GrabbableObjects (same pattern as vanillaLoadShipGrabbableItems/ dropship delivery) so clients see the piles. - First load per save only — an ES3 flag
ShipStarterKit_Suppliedis written onGameNetworkManager.currentSaveFileName(e.g.LCSaveFile1). Reloading that save or returning from moons does not re-spawn. Starting a new game on the slot clears the flag viaResetSavedGameValues. - Config per store item — defaults of 10 for belt bags, pro flashlights, jetpacks, lockpickers, spray paint, weed killer, and shovels. All other buyable store equipment is listed at 0 (raise in config as desired).
- HostModGate (
MrGlim.ShipStarterKit) — advantage QoL; features follow host enable state.
Config (BepInEx/config/com.benhough.lethal.ShipStarterKit.cfg)
| Section | Key | Default | Notes |
|---|---|---|---|
| General | Enabled | true | Master toggle |
| General | VerboseLogging | false | Match / pile logs |
| General | SpawnOncePerSave | true | Keep true unless testing |
| ItemCounts | BeltBag, ProFlashlight, Jetpack, Lockpicker, SprayPaint, WeedKiller, Shovel | 10 each | Flexible name match |
| ItemCounts | (other buyables) | 0 | Auto-bound after Terminal loads |
First-load gate (detail)
- Hook:
StartOfRound.StartPostfix on server (after vanillaLoadShipGrabbableItems). StartOfRoundpersists across moon trips, so this does not fire every landing.- Persistence: ES3 on the current save file name; file fallback under
BepInEx/config/ShipStarterKit/if ES3 reflection fails.
Spawn API
Instantiate(item.spawnPrefab, pos, identity, elevatorTransform)
→ GrabbableObject setup (fallTime=0, isInShipRoom, scrapPersistedThroughRounds)
→ NetworkObject.Spawn(false)
License
MIT — Ben Hough, 2026