Decompiled source of UnbreakableSurfaces v1.0.0

UnbreakableSurfaces.dll

Decompiled 6 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("UnbreakableSurfaces")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("UnbreakableSurfaces")]
[assembly: AssemblyTitle("UnbreakableSurfaces")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace UnbreakableSurfaces
{
	[HarmonyPatch(typeof(BridgeTrigger))]
	internal static class BridgePatches
	{
		[HarmonyPatch("BridgeFallServerRpc")]
		[HarmonyPrefix]
		private static bool BlockFallServer()
		{
			if (Plugin.Enabled.Value)
			{
				return !Plugin.Bridges.Value;
			}
			return true;
		}

		[HarmonyPatch("BridgeFallClientRpc")]
		[HarmonyPrefix]
		private static bool BlockFallClient()
		{
			if (Plugin.Enabled.Value)
			{
				return !Plugin.Bridges.Value;
			}
			return true;
		}

		[HarmonyPatch("LateUpdate")]
		[HarmonyPostfix]
		private static void KeepStanding(BridgeTrigger __instance)
		{
			if (Plugin.Enabled.Value && Plugin.Bridges.Value && !((Object)(object)__instance == (Object)null))
			{
				if (__instance.bridgeDurability < 1f)
				{
					__instance.bridgeDurability = 1f;
				}
				__instance.hasBridgeFallen = false;
			}
		}
	}
	[HarmonyPatch(typeof(BridgeTriggerType2))]
	internal static class SurfacePatches
	{
		[HarmonyPatch("AddToBridgeInstabilityServerRpc")]
		[HarmonyPrefix]
		private static bool BlockInstability()
		{
			if (Plugin.Enabled.Value)
			{
				return !Plugin.BreakableSurfaces.Value;
			}
			return true;
		}

		[HarmonyPatch("OnTriggerEnter")]
		[HarmonyPostfix]
		private static void ResetInstability(BridgeTriggerType2 __instance)
		{
			if (Plugin.Enabled.Value && Plugin.BreakableSurfaces.Value && !((Object)(object)__instance == (Object)null))
			{
				__instance.timesTriggered = 0;
				__instance.bridgeFell = false;
			}
		}
	}
	[BepInPlugin("com.benhough.lethal.UnbreakableSurfaces", "UnbreakableSurfaces", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string ModGuid = "com.benhough.lethal.UnbreakableSurfaces";

		public const string ModName = "UnbreakableSurfaces";

		public const string ModVersion = "1.0.0";

		internal static ManualLogSource Log { get; private set; }

		internal static ConfigEntry<bool> Enabled { get; private set; }

		internal static ConfigEntry<bool> Bridges { get; private set; }

		internal static ConfigEntry<bool> BreakableSurfaces { get; private set; }

		private void Awake()
		{
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			Log = ((BaseUnityPlugin)this).Logger;
			Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Master toggle.");
			Bridges = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Bridges", true, "Vow-style bridges never collapse.");
			BreakableSurfaces = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "BreakableSurfaces", true, "Unstable platforms / type-2 bridges never fall.");
			new Harmony("com.benhough.lethal.UnbreakableSurfaces").PatchAll(typeof(Plugin).Assembly);
			Log.LogInfo((object)"UnbreakableSurfaces v1.0.0 loaded.");
		}
	}
	internal static class PluginInfo
	{
		public const string PLUGIN_GUID = "com.benhough.lethal.UnbreakableSurfaces";

		public const string PLUGIN_NAME = "UnbreakableSurfaces";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}