Decompiled source of DungeonSyncPatch v0.0.2

DungeonSyncPatch.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using DunGen;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DungeonSyncPatch")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DungeonSyncPatch")]
[assembly: AssemblyTitle("DungeonSyncPatch")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace LethalDesyncFix
{
	[BepInPlugin("com.mrkixcat.desyncfix", "LethalDesyncFix", "1.0.0")]
	public class DesyncFixPlugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("com.mrkixcat.desyncfix").PatchAll(typeof(DesyncFixPlugin).Assembly);
		}
	}
	[HarmonyPatch(typeof(RoundManager))]
	public class RoundManagerPatches
	{
		[HarmonyPatch("GenerateNewFloor")]
		[HarmonyPrefix]
		[HarmonyPriority(0)]
		public static void EnforceSeedAndPriority(RoundManager __instance)
		{
			Application.backgroundLoadingPriority = (ThreadPriority)4;
			if ((Object)(object)StartOfRound.Instance != (Object)null && !((NetworkBehaviour)StartOfRound.Instance).IsServer)
			{
				__instance.LevelRandom = new Random(StartOfRound.Instance.randomMapSeed);
			}
		}
	}
	[HarmonyPatch(typeof(RuntimeDungeon))]
	public class RuntimeDungeonPatches
	{
		[HarmonyPatch("Generate")]
		[HarmonyPrefix]
		[HarmonyPriority(0)]
		public static void EnforceDunGenConfiguration(RuntimeDungeon __instance)
		{
			if ((Object)(object)StartOfRound.Instance != (Object)null)
			{
				__instance.Generator.ShouldRandomizeSeed = false;
				__instance.Generator.Seed = StartOfRound.Instance.randomMapSeed;
				__instance.Generator.MaxAttemptCount = 50000;
			}
		}
	}
	[HarmonyPatch(typeof(StartOfRound))]
	public class StartOfRoundPatches
	{
		[HarmonyPatch("SetShipReadyToLand")]
		[HarmonyPrefix]
		[HarmonyPriority(0)]
		public static bool PreventPrematureLanding(StartOfRound __instance)
		{
			if (!((NetworkBehaviour)__instance).IsServer)
			{
				return true;
			}
			if ((Object)(object)RoundManager.Instance != (Object)null && !RoundManager.Instance.dungeonFinishedGeneratingForAllPlayers)
			{
				return false;
			}
			return true;
		}
	}
}