Decompiled source of TheManBehindTheTree v1.0.1

EggRoom.dll

Decompiled 9 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using EggRoom.NetcodePatcher;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLevelLoader;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("EggRoom")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("MelanieMelicious")]
[assembly: AssemblyProduct("Egg Room")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public class EggDoor : NetworkBehaviour
{
	internal static EggDoor Instance;

	[SerializeField]
	private Transform exitPoint;

	[SerializeField]
	private AudioSource theSong;

	internal Transform entrancePoint;

	private bool isEntrance;

	private void Start()
	{
		Instance = this;
	}

	public void TeleportOut()
	{
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
		Transform thisPlayerBody = localPlayerController.thisPlayerBody;
		if ((Object)(object)entrancePoint == (Object)null)
		{
			entrancePoint = StartOfRound.Instance.playerSpawnPositions[0];
		}
		localPlayerController.TeleportPlayer(entrancePoint.position, false, 0f, false, true);
		localPlayerController.isInsideFactory = !isEntrance;
		localPlayerController.isInElevator = false;
		localPlayerController.isInHangarShipRoom = false;
		TeleportOutServerRpc((int)localPlayerController.playerClientId, entrancePoint.position.x, entrancePoint.position.y, entrancePoint.position.z, entrancePoint.eulerAngles.y);
		localPlayerController.thisController.SimpleMove(Vector3.zero);
		theSong.Stop();
		Object.FindObjectOfType<AudioReverbPresets>().audioPresets[1].ChangeAudioReverbForPlayer(StartOfRound.Instance.allPlayerScripts[GameNetworkManager.Instance.localPlayerController.playerClientId]);
	}

	[ServerRpc(RequireOwnership = false)]
	private void TeleportOutServerRpc(int playerObj, float posX, float posY, float posZ, float rotY)
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_0105: Unknown result type (might be due to invalid IL or missing references)
		//IL_010f: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00db: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_013a: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val2 = default(ServerRpcParams);
				FastBufferWriter val = ((NetworkBehaviour)this).__beginSendServerRpc(1174278369u, val2, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val, playerObj);
				((FastBufferWriter)(ref val)).WriteValueSafe<float>(ref posX, default(ForPrimitives));
				((FastBufferWriter)(ref val)).WriteValueSafe<float>(ref posY, default(ForPrimitives));
				((FastBufferWriter)(ref val)).WriteValueSafe<float>(ref posZ, default(ForPrimitives));
				((FastBufferWriter)(ref val)).WriteValueSafe<float>(ref rotY, default(ForPrimitives));
				((NetworkBehaviour)this).__endSendServerRpc(ref val, 1174278369u, val2, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				base.__rpc_exec_stage = (__RpcExecStage)0;
				TeleportOutClientRpc(playerObj, posX, posY, posZ, rotY);
			}
		}
	}

	[ClientRpc]
	private void TeleportOutClientRpc(int playerObj, float posX, float posY, float posZ, float rotY)
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_0105: Unknown result type (might be due to invalid IL or missing references)
		//IL_010f: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00db: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_013a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0171: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager == null || !networkManager.IsListening)
		{
			return;
		}
		if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
		{
			ClientRpcParams val2 = default(ClientRpcParams);
			FastBufferWriter val = ((NetworkBehaviour)this).__beginSendClientRpc(117754141u, val2, (RpcDelivery)0);
			BytePacker.WriteValueBitPacked(val, playerObj);
			((FastBufferWriter)(ref val)).WriteValueSafe<float>(ref posX, default(ForPrimitives));
			((FastBufferWriter)(ref val)).WriteValueSafe<float>(ref posY, default(ForPrimitives));
			((FastBufferWriter)(ref val)).WriteValueSafe<float>(ref posZ, default(ForPrimitives));
			((FastBufferWriter)(ref val)).WriteValueSafe<float>(ref rotY, default(ForPrimitives));
			((NetworkBehaviour)this).__endSendClientRpc(ref val, 117754141u, val2, (RpcDelivery)0);
		}
		if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost))
		{
			base.__rpc_exec_stage = (__RpcExecStage)0;
			if (!((Object)(object)StartOfRound.Instance.allPlayerScripts[playerObj] == (Object)(object)GameNetworkManager.Instance.localPlayerController))
			{
				StartOfRound.Instance.allPlayerScripts[playerObj].TeleportPlayer(new Vector3(posX, posY, posZ), true, rotY, false, true);
			}
		}
	}

	internal void TeleportIn(EntranceTeleport entrance)
	{
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
		Transform thisPlayerBody = localPlayerController.thisPlayerBody;
		entrancePoint = entrance.entrancePoint;
		isEntrance = entrance.isEntranceToBuilding;
		localPlayerController.TeleportPlayer(exitPoint.position, false, 0f, false, true);
		localPlayerController.isInsideFactory = true;
		localPlayerController.isInElevator = false;
		localPlayerController.isInHangarShipRoom = false;
		thisPlayerBody.eulerAngles = new Vector3(thisPlayerBody.eulerAngles.x, exitPoint.eulerAngles.y, thisPlayerBody.eulerAngles.z);
		TeleportInServerRpc((int)localPlayerController.playerClientId);
		localPlayerController.thisController.SimpleMove(Vector3.zero);
		theSong.Play();
		TimeOfDay.Instance.TimeOfDayMusic.Stop();
	}

	[ServerRpc(RequireOwnership = false)]
	private void TeleportInServerRpc(int playerObj)
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val2 = default(ServerRpcParams);
				FastBufferWriter val = ((NetworkBehaviour)this).__beginSendServerRpc(227115706u, val2, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val, playerObj);
				((NetworkBehaviour)this).__endSendServerRpc(ref val, 227115706u, val2, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				base.__rpc_exec_stage = (__RpcExecStage)0;
				TeleportInClientRpc(playerObj);
			}
		}
	}

	[ClientRpc]
	private void TeleportInClientRpc(int playerObj)
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
		//IL_0107: Unknown result type (might be due to invalid IL or missing references)
		//IL_0113: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager == null || !networkManager.IsListening)
		{
			return;
		}
		if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
		{
			ClientRpcParams val2 = default(ClientRpcParams);
			FastBufferWriter val = ((NetworkBehaviour)this).__beginSendClientRpc(1232680621u, val2, (RpcDelivery)0);
			BytePacker.WriteValueBitPacked(val, playerObj);
			((NetworkBehaviour)this).__endSendClientRpc(ref val, 1232680621u, val2, (RpcDelivery)0);
		}
		if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost))
		{
			base.__rpc_exec_stage = (__RpcExecStage)0;
			if (!((Object)(object)StartOfRound.Instance.allPlayerScripts[playerObj] == (Object)(object)GameNetworkManager.Instance.localPlayerController))
			{
				StartOfRound.Instance.allPlayerScripts[playerObj].TeleportPlayer(exitPoint.position, true, exitPoint.eulerAngles.y, false, true);
			}
		}
	}

	protected override void __initializeVariables()
	{
		((NetworkBehaviour)this).__initializeVariables();
	}

	protected override void __initializeRpcs()
	{
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Expected O, but got Unknown
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Expected O, but got Unknown
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Expected O, but got Unknown
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Expected O, but got Unknown
		((NetworkBehaviour)this).__registerRpc(1174278369u, new RpcReceiveHandler(__rpc_handler_1174278369), "TeleportOutServerRpc");
		((NetworkBehaviour)this).__registerRpc(117754141u, new RpcReceiveHandler(__rpc_handler_117754141), "TeleportOutClientRpc");
		((NetworkBehaviour)this).__registerRpc(227115706u, new RpcReceiveHandler(__rpc_handler_227115706), "TeleportInServerRpc");
		((NetworkBehaviour)this).__registerRpc(1232680621u, new RpcReceiveHandler(__rpc_handler_1232680621), "TeleportInClientRpc");
		((NetworkBehaviour)this).__initializeRpcs();
	}

	private static void __rpc_handler_1174278369(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			int playerObj = default(int);
			ByteUnpacker.ReadValueBitPacked(reader, ref playerObj);
			float posX = default(float);
			((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref posX, default(ForPrimitives));
			float posY = default(float);
			((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref posY, default(ForPrimitives));
			float posZ = default(float);
			((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref posZ, default(ForPrimitives));
			float rotY = default(float);
			((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref rotY, default(ForPrimitives));
			target.__rpc_exec_stage = (__RpcExecStage)1;
			((EggDoor)(object)target).TeleportOutServerRpc(playerObj, posX, posY, posZ, rotY);
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	private static void __rpc_handler_117754141(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			int playerObj = default(int);
			ByteUnpacker.ReadValueBitPacked(reader, ref playerObj);
			float posX = default(float);
			((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref posX, default(ForPrimitives));
			float posY = default(float);
			((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref posY, default(ForPrimitives));
			float posZ = default(float);
			((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref posZ, default(ForPrimitives));
			float rotY = default(float);
			((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref rotY, default(ForPrimitives));
			target.__rpc_exec_stage = (__RpcExecStage)1;
			((EggDoor)(object)target).TeleportOutClientRpc(playerObj, posX, posY, posZ, rotY);
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	private static void __rpc_handler_227115706(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			int playerObj = default(int);
			ByteUnpacker.ReadValueBitPacked(reader, ref playerObj);
			target.__rpc_exec_stage = (__RpcExecStage)1;
			((EggDoor)(object)target).TeleportInServerRpc(playerObj);
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	private static void __rpc_handler_1232680621(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			int playerObj = default(int);
			ByteUnpacker.ReadValueBitPacked(reader, ref playerObj);
			target.__rpc_exec_stage = (__RpcExecStage)1;
			((EggDoor)(object)target).TeleportInClientRpc(playerObj);
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	protected internal override string __getTypeName()
	{
		return "EggDoor";
	}
}
internal class HarmonyPatches
{
	[HarmonyPrefix]
	[HarmonyPatch(typeof(EntranceTeleport), "TeleportPlayer")]
	private static bool EggRoomChance(EntranceTeleport __instance)
	{
		if (Random.Range(0, 50) >= 1)
		{
			return true;
		}
		EggDoor.Instance.TeleportIn(__instance);
		if (__instance.audioReverbPreset != -1)
		{
			Object.FindObjectOfType<AudioReverbPresets>().audioPresets[__instance.audioReverbPreset].ChangeAudioReverbForPlayer(StartOfRound.Instance.allPlayerScripts[GameNetworkManager.Instance.localPlayerController.playerClientId]);
		}
		return false;
	}

	[HarmonyPostfix]
	[HarmonyPatch(typeof(StartOfRound), "Awake")]
	private static void SpawnEggRoom(StartOfRound __instance)
	{
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		if (GameNetworkManager.Instance.isHostingGame)
		{
			GameObject val = Object.Instantiate<GameObject>(Plugin.bundle.LoadAsset<GameObject>("Assets/LethalCompany/Mods/WellThereIsAManHere/TheManBehindTheTree.prefab"), new Vector3(1000f, 1000f, 1000f), Quaternion.identity);
			val.GetComponent<NetworkObject>().Spawn(false);
		}
	}
}
[BepInPlugin("MelanieMelicious.EggRoomScript", "Melanie Melicious - Egg Room Side B (Script)", "1.0.0")]
internal class Plugin : BaseUnityPlugin
{
	private const string GUID = "MelanieMelicious.EggRoomScript";

	private const string NAME = "Melanie Melicious - Egg Room Side B (Script)";

	private const string VERSION = "1.0.0";

	private readonly Harmony harmony = new Harmony("MelanieMelicious.EggRoomScript");

	internal static AssetBundle bundle;

	private void Awake()
	{
		bundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "thetreeman"));
		harmony.PatchAll(typeof(HarmonyPatches));
		LethalLevelLoaderNetworkManager.RegisterNetworkPrefab(bundle.LoadAsset<GameObject>("Assets/LethalCompany/Mods/WellThereIsAManHere/TheManBehindTheTree.prefab"));
	}
}
namespace __GEN
{
	internal class NetworkVariableSerializationHelper
	{
		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeSerialization()
		{
		}
	}
}
namespace EggRoom.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}