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Decompiled source of WulfrumAlligatorThumper v1.0.1
Grumper.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("GutterBirds")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("GutterBirds")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("66f00767-d64c-4f56-8098-04c8f655e903")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace GreenThumper; [BepInPlugin("Muddii.GreenThumper", "GreenThumper", "1.0.0.0")] public class Plugin : BaseUnityPlugin { [HarmonyPatch] internal class EnemyPatches { [HarmonyPatch(typeof(CrawlerAI), "__initializeVariables")] [HarmonyPostfix] public static void ChangeThumperMat(CrawlerAI __instance) { Transform val = ((Component)__instance).transform.Find("CrawlerModel"); Transform val2 = ((Component)val).transform.Find("Cube.002"); ((Renderer)((Component)val2).GetComponentInChildren<SkinnedMeshRenderer>()).material = bundle.LoadAsset<Material>("Assets/WackThumper/Head.mat"); } } private const string GUID = "Muddii.GreenThumper"; private const string NAME = "GreenThumper"; private const string VERSION = "1.0.0.0"; private readonly Harmony harmony = new Harmony("Muddii.GreenThumper"); public static AssetBundle Assets; public static Plugin Instance; public static string assetDir = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "thumper"); public static AssetBundle bundle = AssetBundle.LoadFromFile(assetDir); private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } harmony.PatchAll(typeof(EnemyPatches)); } }