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UltimateLethal CrewMorale
Shared Crew Morale system with purchased-decoration bonuses, InsanityModV81 integration, and adjustable sanity HUD positioning.
| Date uploaded | 7 hours ago |
| Version | 0.1.2 |
| Download link | Mycoolteamohyea-UltimateLethal_CrewMorale-0.1.2.zip |
| Downloads | 3 |
| Dependency string | Mycoolteamohyea-UltimateLethal_CrewMorale-0.1.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305CptDristyler-InsanityModV81
Unofficial rebuild. Sanity drains in the facility, spikes at deaths, peaks with tunnel vision, camera shake, voice haunt + Paranoia weather. Multiplayer-fixed for v81 by Cpt.Dristyler. Original by Meeee.
Preferred version: 1.0.8README
UltimateLethal Crew Morale
A shared Crew Morale system built for the Ultimate Lethal V4 modpack.
v0.1.2
Decoration morale
Only purchased furniture/decorations that are currently placed in the ship increase morale.
Base/default ship furniture does not count. Starting furniture such as bunk beds contributes 0 morale.
Purchased furniture in storage also contributes 0 morale until placed again.
Morale effects
- Crew deaths reduce morale.
- Regrouping in the ship can restore morale.
- Orbit provides gradual morale recovery.
- Purchased decorations raise morale.
- High morale improves sanity resistance and recovery.
- Low morale makes sanity loss harsher.
InsanityMod integration
Designed for:
CptDristyler-InsanityModV81-1.0.8
The plugin dynamically hooks InsanityMod and scales sanity gain, recovery, and instant insanity spikes according to morale.
Sanity HUD compatibility
v0.1.2 adds:
SanityHudRaisePixels
Default: 28
This moves InsanityMod's bottom-right sanity circle upward to better fit the Ultimate Lethal HUD stack.
Alpha notice
This is still an early gameplay test build. Networking and persistence will be hardened in future versions.
CHANGELOG
Changelog
0.1.6 TEST
- Full-crew recovery changed to +0.5 morale per minute.
- Orbit recovery changed to an additional +1.0 morale per minute.
- Recovery sources now stack.
- Full crew together while in orbit recovers +1.5 morale per minute total.
- Landed full crew together recovers only +0.5 morale per minute.
- Retains v0.1.5 legacy config migration and v0.1.4 roster-based death detection.
0.1.5 TEST
- Reduced full-crew passive recovery to ~1 morale per minute (0.0166667/sec).
- Reduced orbit passive recovery to ~1 morale per minute (0.0166667/sec).
- Added migration for legacy default DeathPenalty=12 -> 18.
- Added migration for previous default passive recovery values so old configs do not silently keep faster regeneration.
- User-customized non-default values are preserved.
- Removed obsolete
_previousDeadCountfield/build warning.
0.1.4 TEST
- Fixed solo deaths failing to reduce morale.
- Death detection now uses a stable expedition roster captured at landing.
- A player remains tracked after the game clears
isPlayerControlledduring death/spectator transitions. - Each roster member can trigger the -18 death penalty only once per expedition.
- Perfect reunion now uses the same expedition roster, keeping survival and death logic consistent.
0.1.3 TEST
- Added full morale HUD overhaul.
- HUD now displays morale state, decor bonus/cap, sanity gain multiplier, and sanity recovery multiplier.
- Added temporary event banners.
- Death is -18 morale per player.
- Perfect full-crew reunion is +10 morale.
- Reunion requires everyone who began the expedition to return alive after someone actually leaves the ship.
- Added +15 morale once when the current quota becomes fulfilled.
- Passive recovery reduced to +0.03/sec in ship and +0.05/sec in orbit.
- Empty ship decay set to -0.03/sec.
- Decoration morale changed to
(price / 200)^1.15. - Decorations capped at +10 each and +20 total.
- Default sanity HUD raise remains 360px.
0.1.2
- Added configurable sanity HUD vertical offset.
0.1.1
- Only purchased, placed furniture contributes morale.
0.1.0
- Initial alpha.