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UltimateLethal CrewMorale
Crew Morale with roster-based death penalties, price-weighted decor, reunion/quota rewards, sanity integration, expanded HUD, and stacked passive recovery.
| Last updated | 4 hours ago |
| Total downloads | 16 |
| Total rating | 0 |
| Categories | Mods Tweaks & Quality Of Life AI Generated |
| Dependency string | Mycoolteamohyea-UltimateLethal_CrewMorale-0.1.6 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305CptDristyler-InsanityModV81
Unofficial rebuild. Sanity drains in the facility, spikes at deaths, peaks with tunnel vision, camera shake, voice haunt + Paranoia weather. Multiplayer-fixed for v81 by Cpt.Dristyler. Original by Meeee.
Preferred version: 1.0.8README
UltimateLethal Crew Morale v0.1.5 TEST
Shared crew morale + personal sanity integration for Ultimate Lethal.
Current test balance
- Starting morale: 55
- Death: -18 per death
- Perfect reunion: +10
- Quota fulfilled: +15 once per quota
- Full-crew ship passive recovery: +0.03/sec
- Orbit recovery: +0.05/sec
- Empty ship decay: -0.03/sec
Perfect reunion rules
The reunion reward only fires when:
- The expedition has landed.
- At least one crew member actually left the ship.
- Nobody who started the expedition died.
- Everyone who started the expedition returns alive.
- The reward has not already fired for that expedition.
Decoration economy
Only purchased, currently placed furniture counts.
Default/base furniture such as the starting bunk beds gives 0.
Formula:
morale = (price / 200)^1.15
- max +10 from one decoration
- max +20 total decoration baseline bonus
Approximate examples:
| Price | Morale |
|---|---|
| 50 | +0.20 |
| 100 | +0.45 |
| 200 | +1.00 |
| 300 | +1.59 |
| 500 | +2.87 |
| 750 | +4.57 |
| 1000 | +6.37 |
| 1250 | +8.25 |
| 1500 | +10 cap |
HUD
Persistent ship HUD shows:
- current morale / 100
- morale state: BROKEN, SHAKEN, UNEASY, STABLE, CONFIDENT, THRIVING
- current decor bonus / +20 cap
- current morale-derived sanity gain multiplier
- current morale-derived sanity recovery multiplier
Temporary event banners show:
- CREW MEMBER LOST
- CREW REUNITED
- QUOTA FULFILLED
- SHIP DECOR IMPROVED
- DECORATION REMOVED
The sanity circle default offset remains 360px upward for the middle-right layout.
v0.1.4 death fix
Deaths are tracked against the crew roster captured when the expedition lands. This fixes solo deaths being missed when the game changes the dead player's controlled/spectator state.
v0.1.5 passive recovery tuning
Passive morale recovery is intentionally tiny:
- Full crew together in ship: ~+1 morale per minute
- Orbit: ~+1 morale per minute
This keeps deaths and success events meaningful instead of allowing the crew to rapidly regenerate morale by waiting.
The plugin also migrates known old default values (including DeathPenalty 12 -> 18) so updating the DLL does not leave the old published balance active.