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UltimateLethal CrewMorale
Crew Morale with roster-based death penalties, price-weighted decor, reunion/quota rewards, sanity integration, expanded HUD, and stacked passive recovery.
CHANGELOG
Changelog
0.1.6 TEST
- Full-crew recovery changed to +0.5 morale per minute.
- Orbit recovery changed to an additional +1.0 morale per minute.
- Recovery sources now stack.
- Full crew together while in orbit recovers +1.5 morale per minute total.
- Landed full crew together recovers only +0.5 morale per minute.
- Retains v0.1.5 legacy config migration and v0.1.4 roster-based death detection.
0.1.5 TEST
- Reduced full-crew passive recovery to ~1 morale per minute (0.0166667/sec).
- Reduced orbit passive recovery to ~1 morale per minute (0.0166667/sec).
- Added migration for legacy default DeathPenalty=12 -> 18.
- Added migration for previous default passive recovery values so old configs do not silently keep faster regeneration.
- User-customized non-default values are preserved.
- Removed obsolete
_previousDeadCountfield/build warning.
0.1.4 TEST
- Fixed solo deaths failing to reduce morale.
- Death detection now uses a stable expedition roster captured at landing.
- A player remains tracked after the game clears
isPlayerControlledduring death/spectator transitions. - Each roster member can trigger the -18 death penalty only once per expedition.
- Perfect reunion now uses the same expedition roster, keeping survival and death logic consistent.
0.1.3 TEST
- Added full morale HUD overhaul.
- HUD now displays morale state, decor bonus/cap, sanity gain multiplier, and sanity recovery multiplier.
- Added temporary event banners.
- Death is -18 morale per player.
- Perfect full-crew reunion is +10 morale.
- Reunion requires everyone who began the expedition to return alive after someone actually leaves the ship.
- Added +15 morale once when the current quota becomes fulfilled.
- Passive recovery reduced to +0.03/sec in ship and +0.05/sec in orbit.
- Empty ship decay set to -0.03/sec.
- Decoration morale changed to
(price / 200)^1.15. - Decorations capped at +10 each and +20 total.
- Default sanity HUD raise remains 360px.
0.1.2
- Added configurable sanity HUD vertical offset.
0.1.1
- Only purchased, placed furniture contributes morale.
0.1.0
- Initial alpha.