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UltimateLethal CrewMorale
Crew Morale overhaul with price-weighted decor, reunion and quota events, harsh recovery, sanity integration, and an expanded ship HUD.
| Date uploaded | 6 hours ago |
| Version | 0.1.3 |
| Download link | Mycoolteamohyea-UltimateLethal_CrewMorale-0.1.3.zip |
| Downloads | 1 |
| Dependency string | Mycoolteamohyea-UltimateLethal_CrewMorale-0.1.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305CptDristyler-InsanityModV81
Unofficial rebuild. Sanity drains in the facility, spikes at deaths, peaks with tunnel vision, camera shake, voice haunt + Paranoia weather. Multiplayer-fixed for v81 by Cpt.Dristyler. Original by Meeee.
Preferred version: 1.0.8README
UltimateLethal Crew Morale v0.1.3 TEST
Shared crew morale + personal sanity integration for Ultimate Lethal.
Current test balance
- Starting morale: 55
- Death: -18 per death
- Perfect reunion: +10
- Quota fulfilled: +15 once per quota
- Full-crew ship passive recovery: +0.03/sec
- Orbit recovery: +0.05/sec
- Empty ship decay: -0.03/sec
Perfect reunion rules
The reunion reward only fires when:
- The expedition has landed.
- At least one crew member actually left the ship.
- Nobody who started the expedition died.
- Everyone who started the expedition returns alive.
- The reward has not already fired for that expedition.
Decoration economy
Only purchased, currently placed furniture counts.
Default/base furniture such as the starting bunk beds gives 0.
Formula:
morale = (price / 200)^1.15
- max +10 from one decoration
- max +20 total decoration baseline bonus
Approximate examples:
| Price | Morale |
|---|---|
| 50 | +0.20 |
| 100 | +0.45 |
| 200 | +1.00 |
| 300 | +1.59 |
| 500 | +2.87 |
| 750 | +4.57 |
| 1000 | +6.37 |
| 1250 | +8.25 |
| 1500 | +10 cap |
HUD
Persistent ship HUD shows:
- current morale / 100
- morale state: BROKEN, SHAKEN, UNEASY, STABLE, CONFIDENT, THRIVING
- current decor bonus / +20 cap
- current morale-derived sanity gain multiplier
- current morale-derived sanity recovery multiplier
Temporary event banners show:
- CREW MEMBER LOST
- CREW REUNITED
- QUOTA FULFILLED
- SHIP DECOR IMPROVED
- DECORATION REMOVED
The sanity circle default offset remains 360px upward for the middle-right layout.
CHANGELOG
Changelog
0.1.6 TEST
- Full-crew recovery changed to +0.5 morale per minute.
- Orbit recovery changed to an additional +1.0 morale per minute.
- Recovery sources now stack.
- Full crew together while in orbit recovers +1.5 morale per minute total.
- Landed full crew together recovers only +0.5 morale per minute.
- Retains v0.1.5 legacy config migration and v0.1.4 roster-based death detection.
0.1.5 TEST
- Reduced full-crew passive recovery to ~1 morale per minute (0.0166667/sec).
- Reduced orbit passive recovery to ~1 morale per minute (0.0166667/sec).
- Added migration for legacy default DeathPenalty=12 -> 18.
- Added migration for previous default passive recovery values so old configs do not silently keep faster regeneration.
- User-customized non-default values are preserved.
- Removed obsolete
_previousDeadCountfield/build warning.
0.1.4 TEST
- Fixed solo deaths failing to reduce morale.
- Death detection now uses a stable expedition roster captured at landing.
- A player remains tracked after the game clears
isPlayerControlledduring death/spectator transitions. - Each roster member can trigger the -18 death penalty only once per expedition.
- Perfect reunion now uses the same expedition roster, keeping survival and death logic consistent.
0.1.3 TEST
- Added full morale HUD overhaul.
- HUD now displays morale state, decor bonus/cap, sanity gain multiplier, and sanity recovery multiplier.
- Added temporary event banners.
- Death is -18 morale per player.
- Perfect full-crew reunion is +10 morale.
- Reunion requires everyone who began the expedition to return alive after someone actually leaves the ship.
- Added +15 morale once when the current quota becomes fulfilled.
- Passive recovery reduced to +0.03/sec in ship and +0.05/sec in orbit.
- Empty ship decay set to -0.03/sec.
- Decoration morale changed to
(price / 200)^1.15. - Decorations capped at +10 each and +20 total.
- Default sanity HUD raise remains 360px.
0.1.2
- Added configurable sanity HUD vertical offset.
0.1.1
- Only purchased, placed furniture contributes morale.
0.1.0
- Initial alpha.