Decompiled source of NoRainParticles v1.1.0

NoRainParticles.dll

Decompiled 3 weeks ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoRainParticles")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+1feeadb1f9fb0e39b99091427f4702dd03d76cb7")]
[assembly: AssemblyProduct("NoRainParticles")]
[assembly: AssemblyTitle("NoRainParticles")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace NoRainParticles
{
	[BepInPlugin("MysticDEV.NoRainParticles", "NoRainParticles", "1.1.0")]
	public class NoRainParticlesPlugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(StartOfRound), "Start")]
		internal class StartPatch
		{
			[HarmonyPostfix]
			private static void SubscribeToLandingEvent(StartOfRound __instance)
			{
				__instance.StartedLandingShip -= OnShipStartedLanding;
				__instance.StartedLandingShip += OnShipStartedLanding;
				ManualLogSource? logger = NoRainParticlesPlugin.logger;
				if (logger != null)
				{
					logger.LogInfo((object)"Subscribed to StartedLandingShip event");
				}
			}
		}

		internal static ManualLogSource? logger;

		private readonly Harmony harmony = new Harmony("MysticDEV.NoRainParticles");

		private static NoRainParticlesPlugin? instance;

		private void Awake()
		{
			instance = this;
			logger = ((BaseUnityPlugin)this).Logger;
			Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
			harmony.PatchAll();
			logger.LogInfo((object)"NoRainParticles v1.1.0 is loaded!");
		}

		private static void OnShipStartedLanding()
		{
			try
			{
				ManualLogSource? obj = logger;
				if (obj != null)
				{
					obj.LogInfo((object)"StartedLandingShip event fired - starting delayed rain particle scan...");
				}
				StartOfRound val = StartOfRound.Instance;
				if ((Object)(object)val != (Object)null)
				{
					((MonoBehaviour)val).StartCoroutine(DelayedDisableRainParticles());
					return;
				}
				ManualLogSource? obj2 = logger;
				if (obj2 != null)
				{
					obj2.LogWarning((object)"StartOfRound.Instance is null/destroyed - skipping rain particle scan this landing.");
				}
			}
			catch (Exception arg)
			{
				ManualLogSource? obj3 = logger;
				if (obj3 != null)
				{
					obj3.LogError((object)$"Exception in OnShipStartedLanding: {arg}");
				}
			}
		}

		private static IEnumerator DelayedDisableRainParticles()
		{
			yield return (object)new WaitForSeconds(0.5f);
			ManualLogSource? obj = logger;
			if (obj != null)
			{
				obj.LogInfo((object)"Delayed scan executing...");
			}
			DisableRainParticles();
			yield return (object)new WaitForSeconds(0.5f);
			DisableRainParticles();
		}

		public static void DisableRainParticles()
		{
			//IL_024a: Unknown result type (might be due to invalid IL or missing references)
			//IL_024f: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				int num = 0;
				ParticleSystem[] array = Object.FindObjectsOfType<ParticleSystem>();
				ManualLogSource? obj = logger;
				if (obj != null)
				{
					obj.LogInfo((object)$"Scanning {array.Length} particle systems...");
				}
				ParticleSystem[] array2 = array;
				foreach (ParticleSystem val in array2)
				{
					if ((Object)(object)val == (Object)null || (Object)(object)((Component)val).gameObject == (Object)null)
					{
						continue;
					}
					string text = ((Object)((Component)val).gameObject).name.ToLower();
					string text2 = (((Object)(object)((Component)val).transform.parent != (Object)null) ? ((Object)((Component)val).transform.parent).name.ToLower() : "");
					bool num2 = text.Contains("rain") || text2.Contains("rain") || (text2.Contains("storm") && text.Contains("particle"));
					bool flag = text.Contains("lightning") || text.Contains("thunder") || text.Contains("bolt") || text.Contains("strike") || text.Contains("puddle") || text.Contains("splash") || text.Contains("mud") || text.Contains("ground") || text.Contains("magnet") || text.Contains("spark") || text.Contains("electric") || text.Contains("charge") || text.Contains("static") || text.Contains("blast") || text.Contains("warning") || text.Contains("flash") || text2.Contains("magnet") || (text2.Contains("stormy") && (text.Contains("static") || text.Contains("blast") || text.Contains("warning")));
					if (num2 && !flag)
					{
						val.Stop(true, (ParticleSystemStopBehavior)0);
						val.Clear();
						EmissionModule emission = val.emission;
						((EmissionModule)(ref emission)).enabled = false;
						ParticleSystemRenderer component = ((Component)val).GetComponent<ParticleSystemRenderer>();
						if ((Object)(object)component != (Object)null)
						{
							((Renderer)component).enabled = false;
							((Renderer)component).forceRenderingOff = true;
						}
						num++;
						ManualLogSource? obj2 = logger;
						if (obj2 != null)
						{
							string[] obj3 = new string[5]
							{
								"DISABLED: '",
								((Object)((Component)val).gameObject).name,
								"' (Parent: '",
								null,
								null
							};
							Transform parent = ((Component)val).transform.parent;
							obj3[3] = ((parent != null) ? ((Object)parent).name : null) ?? "None";
							obj3[4] = "')";
							obj2.LogInfo((object)string.Concat(obj3));
						}
					}
				}
				ManualLogSource? obj4 = logger;
				if (obj4 != null)
				{
					obj4.LogInfo((object)$"Scan complete - Disabled {num} rain particle systems");
				}
			}
			catch (Exception ex)
			{
				ManualLogSource? obj5 = logger;
				if (obj5 != null)
				{
					obj5.LogError((object)("Error disabling rain particles: " + ex.Message));
				}
			}
		}
	}
}