Decompiled source of NoRainParticles v1.0.4

NoRainParticles.dll

Decompiled 3 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoRainParticles")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+59934f601cac64d0499828fc202711abc8a17992")]
[assembly: AssemblyProduct("NoRainParticles")]
[assembly: AssemblyTitle("NoRainParticles")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace NoRainParticles
{
	[BepInPlugin("MysticDEV.NoRainParticles", "NoRainParticles", "1.0.4")]
	public class NoRainParticlesPlugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(StartOfRound), "Start")]
		internal class StartPatch
		{
			[HarmonyPostfix]
			private static void SubscribeToLandingEvent(StartOfRound __instance)
			{
				__instance.StartedLandingShip += OnShipStartedLanding;
				ManualLogSource? logger = NoRainParticlesPlugin.logger;
				if (logger != null)
				{
					logger.LogInfo((object)"Subscribed to StartedLandingShip event");
				}
			}
		}

		[CompilerGenerated]
		private sealed class <DelayedDisableRainParticles>d__6 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <DelayedDisableRainParticles>d__6(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0028: Unknown result type (might be due to invalid IL or missing references)
				//IL_0032: Expected O, but got Unknown
				//IL_0062: Unknown result type (might be due to invalid IL or missing references)
				//IL_006c: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = (object)new WaitForSeconds(0.5f);
					<>1__state = 1;
					return true;
				case 1:
				{
					<>1__state = -1;
					ManualLogSource? logger = NoRainParticlesPlugin.logger;
					if (logger != null)
					{
						logger.LogInfo((object)"Delayed scan executing...");
					}
					DisableRainParticles();
					<>2__current = (object)new WaitForSeconds(0.5f);
					<>1__state = 2;
					return true;
				}
				case 2:
					<>1__state = -1;
					DisableRainParticles();
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		internal static ManualLogSource? logger;

		private readonly Harmony harmony = new Harmony("MysticDEV.NoRainParticles");

		private static NoRainParticlesPlugin? instance;

		private void Awake()
		{
			instance = this;
			logger = ((BaseUnityPlugin)this).Logger;
			harmony.PatchAll();
			logger.LogInfo((object)"NoRainParticles v1.0.4 is loaded!");
		}

		private static void OnShipStartedLanding()
		{
			ManualLogSource? obj = logger;
			if (obj != null)
			{
				obj.LogInfo((object)"StartedLandingShip event fired - starting delayed rain particle scan...");
			}
			NoRainParticlesPlugin? noRainParticlesPlugin = instance;
			if (noRainParticlesPlugin != null)
			{
				((MonoBehaviour)noRainParticlesPlugin).StartCoroutine(DelayedDisableRainParticles());
			}
		}

		[IteratorStateMachine(typeof(<DelayedDisableRainParticles>d__6))]
		private static IEnumerator DelayedDisableRainParticles()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <DelayedDisableRainParticles>d__6(0);
		}

		public static void DisableRainParticles()
		{
			//IL_024a: Unknown result type (might be due to invalid IL or missing references)
			//IL_024f: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				int num = 0;
				ParticleSystem[] array = Object.FindObjectsOfType<ParticleSystem>();
				ManualLogSource? obj = logger;
				if (obj != null)
				{
					obj.LogInfo((object)$"Scanning {array.Length} particle systems...");
				}
				ParticleSystem[] array2 = array;
				foreach (ParticleSystem val in array2)
				{
					if ((Object)(object)val == (Object)null || (Object)(object)((Component)val).gameObject == (Object)null)
					{
						continue;
					}
					string text = ((Object)((Component)val).gameObject).name.ToLower();
					string text2 = (((Object)(object)((Component)val).transform.parent != (Object)null) ? ((Object)((Component)val).transform.parent).name.ToLower() : "");
					bool num2 = text.Contains("rain") || text2.Contains("rain") || (text2.Contains("storm") && text.Contains("particle"));
					bool flag = text.Contains("lightning") || text.Contains("thunder") || text.Contains("bolt") || text.Contains("strike") || text.Contains("puddle") || text.Contains("splash") || text.Contains("mud") || text.Contains("ground") || text.Contains("magnet") || text.Contains("spark") || text.Contains("electric") || text.Contains("charge") || text.Contains("static") || text.Contains("blast") || text.Contains("warning") || text.Contains("flash") || text2.Contains("magnet") || (text2.Contains("stormy") && (text.Contains("static") || text.Contains("blast") || text.Contains("warning")));
					if (num2 && !flag)
					{
						val.Stop(true, (ParticleSystemStopBehavior)0);
						val.Clear();
						EmissionModule emission = val.emission;
						((EmissionModule)(ref emission)).enabled = false;
						ParticleSystemRenderer component = ((Component)val).GetComponent<ParticleSystemRenderer>();
						if ((Object)(object)component != (Object)null)
						{
							((Renderer)component).enabled = false;
							((Renderer)component).forceRenderingOff = true;
						}
						((Component)val).gameObject.SetActive(false);
						num++;
						ManualLogSource? obj2 = logger;
						if (obj2 != null)
						{
							string[] obj3 = new string[5]
							{
								"DISABLED: '",
								((Object)((Component)val).gameObject).name,
								"' (Parent: '",
								null,
								null
							};
							Transform parent = ((Component)val).transform.parent;
							obj3[3] = ((parent != null) ? ((Object)parent).name : null) ?? "None";
							obj3[4] = "')";
							obj2.LogInfo((object)string.Concat(obj3));
						}
					}
				}
				ManualLogSource? obj4 = logger;
				if (obj4 != null)
				{
					obj4.LogInfo((object)$"Scan complete - Disabled {num} rain particle systems");
				}
			}
			catch (Exception ex)
			{
				ManualLogSource? obj5 = logger;
				if (obj5 != null)
				{
					obj5.LogError((object)("Error disabling rain particles: " + ex.Message));
				}
			}
		}
	}
}