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Decompiled source of PikoatchiSuits v0.1.0
PikoatchiSuits.dll
Decompiled 2 weeks agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("PikoatchiSuits")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("PikoatchiSuits")] [assembly: AssemblyTitle("PikoatchiSuits")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRROARCHI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Roarchi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJAROATCHI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Jaroatchi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRGHORCHI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Ghorchi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRHAZECHI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Hazechi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRIRICHI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Irichi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRENGINOATCHI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Enginoatchi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTURNICHI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Turnichi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSTEELCHI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Steelchi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSOUCHI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Souchi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRAVENCHI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Ravenchi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJOATCHI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Joatchi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRVINDICHI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Vindichi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.Nanalands.PikoatchiSuits", "Pikoatchi Suits", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; private void Awake() { //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Roarchi", typeof(MRROARCHI)); ModelReplacementAPI.RegisterSuitModelReplacement("Jaroatchi", typeof(MRJAROATCHI)); ModelReplacementAPI.RegisterSuitModelReplacement("Ghorchi", typeof(MRGHORCHI)); ModelReplacementAPI.RegisterSuitModelReplacement("Hazechi", typeof(MRHAZECHI)); ModelReplacementAPI.RegisterSuitModelReplacement("Irichi", typeof(MRIRICHI)); ModelReplacementAPI.RegisterSuitModelReplacement("Enginoatchi", typeof(MRENGINOATCHI)); ModelReplacementAPI.RegisterSuitModelReplacement("Turnichi", typeof(MRTURNICHI)); ModelReplacementAPI.RegisterSuitModelReplacement("Steelchi", typeof(MRSTEELCHI)); ModelReplacementAPI.RegisterSuitModelReplacement("Souchi", typeof(MRSOUCHI)); ModelReplacementAPI.RegisterSuitModelReplacement("Ravenchi", typeof(MRRAVENCHI)); ModelReplacementAPI.RegisterSuitModelReplacement("Joatchi", typeof(MRJOATCHI)); ModelReplacementAPI.RegisterSuitModelReplacement("Vindichi", typeof(MRVINDICHI)); Harmony val = new Harmony("com.Nanalands.PikoatchiSuits"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.Nanalands.PikoatchiSuits is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "pikoatchibundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }