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Decompiled source of MansionOnly v1.0.0
MansionOnly.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using DunGen.Graph; using HarmonyLib; using MansionOnly.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("MansionOnly")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("MansionOnly")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("e1b520cb-a939-4e3e-ba61-c8defb1fac7f")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace MansionOnly { [BepInPlugin("Ncrxpted.MansionOnly", "Mansion Only Mod", "1.0.0")] public class MansionModBase : BaseUnityPlugin { private const string modGUID = "Ncrxpted.MansionOnly"; private const string modName = "Mansion Only Mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Ncrxpted.MansionOnly"); public static MansionModBase Instance { get; private set; } public static ManualLogSource mls { get; private set; } private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Ncrxpted.MansionOnly"); mls.LogInfo((object)"The Mansion Only mod has awakened!"); harmony.PatchAll(typeof(DungeonFlowTypePatch)); } } } namespace MansionOnly.Patches { internal class DungeonFlowTypePatch { [HarmonyPatch(typeof(RoundManager), "Awake")] [HarmonyPriority(250)] [HarmonyPostfix] private static void onStartPrefix(RoundManager __instance) { List<DungeonFlow> list = new List<DungeonFlow>(); MansionModBase.mls.LogInfo((object)"Inserting missing dungeon flows into the RoundManager"); List<DungeonFlow> list2 = __instance.dungeonFlowTypes.ToList(); list.AddRange(Resources.FindObjectsOfTypeAll<DungeonFlow>()); for (int i = 0; i < list.Count; i++) { DungeonFlow item = list[i]; list2.Add(item); } __instance.dungeonFlowTypes = list2.ToArray(); } [HarmonyPatch(typeof(RoundManager), "GenerateNewFloor")] [HarmonyPrefix] private static void FlowTypeUpdate(RoundManager __instance) { SelectableLevel currentLevel = __instance.currentLevel; MansionModBase.mls.LogInfo((object)"Changing dungeon flow values"); currentLevel.dungeonFlowTypes = __instance.setDungeonFlowTypeRarity(); } } public static class DungeonFlowTypeExtensions { public static IntWithRarity[] setDungeonFlowTypeRarity(this RoundManager manager) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Expected O, but got Unknown MansionModBase.mls.LogInfo((object)"Entered setDungeonFlowTypeRarity"); List<IntWithRarity> list = new List<IntWithRarity>(); for (int i = 0; i < manager.dungeonFlowTypes.Length; i++) { IntWithRarity val = new IntWithRarity(); val.id = i; MansionModBase.mls.LogInfo((object)("DungeonFlow Name = " + ((Object)manager.dungeonFlowTypes[i]).name)); if (((Object)manager.dungeonFlowTypes[i]).name == "Level2Flow") { val.rarity = 300; } else { val.rarity = 0; } MansionModBase.mls.LogInfo((object)$"New Rarity = {val.rarity}"); list.Add(val); } return list.ToArray(); } } }