Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of PropertyChanger v1.0.3
PropertyChanger.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("ClientNetworkTransform")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("Newtonsoft.Json")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Jobs")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Relay")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("UnityEngine.AccessibilityModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.AIModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.AndroidJNIModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.AnimationModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.AssetBundleModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.AudioModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.ClothModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.ClusterInputModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.ClusterRendererModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.ContentLoadModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.CoreModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.CrashReportingModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.DirectorModule")] [assembly: IgnoresAccessChecksTo("UnityEngine")] [assembly: IgnoresAccessChecksTo("UnityEngine.DSPGraphModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.GameCenterModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.GIModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.GridModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.HotReloadModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.ImageConversionModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.IMGUIModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.InputLegacyModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.InputModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.JSONSerializeModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.LocalizationModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.ParticleSystemModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.PerformanceReportingModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.Physics2DModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.PhysicsModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.ProfilerModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.PropertiesModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.ScreenCaptureModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.SharedInternalsModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.SpriteMaskModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.SpriteShapeModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.StreamingModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.SubstanceModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.SubsystemsModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.TerrainModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.TerrainPhysicsModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.TextCoreFontEngineModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.TextCoreTextEngineModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.TextRenderingModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.TilemapModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.TLSModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: IgnoresAccessChecksTo("UnityEngine.UIElementsModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UIModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UmbraModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UnityAnalyticsCommonModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UnityAnalyticsModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UnityConnectModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UnityCurlModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UnityTestProtocolModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UnityWebRequestAssetBundleModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UnityWebRequestAudioModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UnityWebRequestModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UnityWebRequestTextureModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UnityWebRequestWWWModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.VehiclesModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.VFXModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.VideoModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.VirtualTexturingModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.VRModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.WindModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.XRModule")] [assembly: AssemblyCompany("Noosh")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.3.0")] [assembly: AssemblyInformationalVersion("1.0.3")] [assembly: AssemblyProduct("PropertyChanger")] [assembly: AssemblyTitle("PropertyChanger")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.3.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace PropertyChanger { public static class MyPluginInfo { public const string PLUGIN_GUID = "PropertyChanger"; public const string PLUGIN_NAME = "PropertyChanger"; public const string PLUGIN_VERSION = "1.0.3"; } } namespace DayCycle { [BepInPlugin("PropertyChanger", "PropertyChanger", "1.0.3")] public class P : BaseUnityPlugin { [CompilerGenerated] private static class <>O { public static hook_LoadShipGrabbableItems <0>__StartOfRound_LoadShipGrabbableItems; public static hook_Start <1>__GrabbableObject_Start; } internal static P Instance; public static ConfigFile config; public static bool doOnce; private void Awake() { Instance = this; Patch(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"PropertyChanger [1.0.3] loaded"); } public static void Patch() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Expected O, but got Unknown object obj = <>O.<0>__StartOfRound_LoadShipGrabbableItems; if (obj == null) { hook_LoadShipGrabbableItems val = StartOfRound_LoadShipGrabbableItems; <>O.<0>__StartOfRound_LoadShipGrabbableItems = val; obj = (object)val; } StartOfRound.LoadShipGrabbableItems += (hook_LoadShipGrabbableItems)obj; object obj2 = <>O.<1>__GrabbableObject_Start; if (obj2 == null) { hook_Start val2 = GrabbableObject_Start; <>O.<1>__GrabbableObject_Start = val2; obj2 = (object)val2; } GrabbableObject.Start += (hook_Start)obj2; } private static void GrabbableObject_Start(orig_Start orig, GrabbableObject self) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Expected O, but got Unknown //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); Item itemProperties = self.itemProperties; if (config.ContainsKey(new ConfigDefinition(itemProperties.itemName, "USE CHANGES")) && (bool)config[itemProperties.itemName, "USE CHANGES"].BoxedValue) { itemProperties.grabAnim = (string)config[itemProperties.itemName, "grabAnim"].BoxedValue; itemProperties.useAnim = (string)config[itemProperties.itemName, "useAnim"].BoxedValue; itemProperties.pocketAnim = (string)config[itemProperties.itemName, "pocketAnim"].BoxedValue; itemProperties.throwAnim = (string)config[itemProperties.itemName, "throwAnim"].BoxedValue; itemProperties.verticalOffset = (float)config[itemProperties.itemName, "verticalOffset"].BoxedValue; itemProperties.floorYOffset = (int)config[itemProperties.itemName, "floorYOffset"].BoxedValue; itemProperties.restingRotation = (Vector3)config[itemProperties.itemName, "restingRotation"].BoxedValue; itemProperties.rotationOffset = (Vector3)config[itemProperties.itemName, "rotationOffset"].BoxedValue; itemProperties.positionOffset = (Vector3)config[itemProperties.itemName, "positionOffset"].BoxedValue; itemProperties.meshOffset = (bool)config[itemProperties.itemName, "meshOffset"].BoxedValue; } } private static void StartOfRound_LoadShipGrabbableItems(orig_LoadShipGrabbableItems orig, StartOfRound self) { //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01ec: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) if (!doOnce) { config = ModConfig.Load(self.allItemsList); } else { config.Reload(); } doOnce = true; foreach (Item items in self.allItemsList.itemsList) { if (config.ContainsKey(new ConfigDefinition(items.itemName, "USE CHANGES")) && (bool)config[items.itemName, "USE CHANGES"].BoxedValue) { items.grabAnim = (string)config[items.itemName, "grabAnim"].BoxedValue; items.useAnim = (string)config[items.itemName, "useAnim"].BoxedValue; items.pocketAnim = (string)config[items.itemName, "pocketAnim"].BoxedValue; items.throwAnim = (string)config[items.itemName, "throwAnim"].BoxedValue; items.verticalOffset = (float)config[items.itemName, "verticalOffset"].BoxedValue; items.floorYOffset = (int)config[items.itemName, "floorYOffset"].BoxedValue; items.restingRotation = (Vector3)config[items.itemName, "restingRotation"].BoxedValue; items.rotationOffset = (Vector3)config[items.itemName, "rotationOffset"].BoxedValue; items.positionOffset = (Vector3)config[items.itemName, "positionOffset"].BoxedValue; items.meshOffset = (bool)config[items.itemName, "meshOffset"].BoxedValue; } } orig.Invoke(self); } [MethodImpl(MethodImplOptions.NoInlining)] public static void Log(object data, LogLevel lvl = 8) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) ((BaseUnityPlugin)Instance).Logger.Log(lvl, data); } } public static class ModConfig { public static ConfigFile Load(AllItemsList itemList) { //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) foreach (Item items in itemList.itemsList) { ((BaseUnityPlugin)P.Instance).Config.Bind<bool>(items.itemName, "USE CHANGES", false, "The game only uses the new values if you set this to true."); ((BaseUnityPlugin)P.Instance).Config.Bind<string>(items.itemName, "grabAnim", items.grabAnim, (ConfigDescription)null); ((BaseUnityPlugin)P.Instance).Config.Bind<string>(items.itemName, "useAnim", items.useAnim, (ConfigDescription)null); ((BaseUnityPlugin)P.Instance).Config.Bind<string>(items.itemName, "pocketAnim", items.pocketAnim, (ConfigDescription)null); ((BaseUnityPlugin)P.Instance).Config.Bind<string>(items.itemName, "throwAnim", items.throwAnim, (ConfigDescription)null); ((BaseUnityPlugin)P.Instance).Config.Bind<float>(items.itemName, "verticalOffset", items.verticalOffset, (ConfigDescription)null); ((BaseUnityPlugin)P.Instance).Config.Bind<int>(items.itemName, "floorYOffset", items.floorYOffset, (ConfigDescription)null); ((BaseUnityPlugin)P.Instance).Config.Bind<Vector3>(items.itemName, "restingRotation", items.restingRotation, (ConfigDescription)null); ((BaseUnityPlugin)P.Instance).Config.Bind<Vector3>(items.itemName, "rotationOffset", items.rotationOffset, (ConfigDescription)null); ((BaseUnityPlugin)P.Instance).Config.Bind<Vector3>(items.itemName, "positionOffset", items.positionOffset, (ConfigDescription)null); ((BaseUnityPlugin)P.Instance).Config.Bind<bool>(items.itemName, "meshOffset", items.meshOffset, (ConfigDescription)null); } return ((BaseUnityPlugin)P.Instance).Config; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }