CHANGELOG

1.1.0(Rev8)

  • Fixed Null Refernce Expection (NRE) when using the whistle some times
  • Pikcaller now displays the nightly revision

1.1.0(Rev7)

  • Buffed DTM carry amount (5 -> 15), now configureable

1.1.0(Rev6)

  • Fixed Server not having pikmin spawned by mod added to the "SpawnedEnemies" list
  • Added DontTouchMe Compat (The way it works is that when it is desigized as an items pikmin can try to carry it. No matter what it's disguised as it will always require 5 pikmin. Once the pikmin try to carry it they will either instantly die or trigger the button which will kill everyone.) (Or that's what it's supposed to do but since the original source code does it by directly iterratting through the spawned enemies list it only kills at most a few enemies/pikmin. This is not a LethalMin issue that is just an issue with the mod itself)

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1.1.0(Rev5)

  • The Hydrogere no longer traps pikmin if it's tammed
  • Fixed Ice Pikmin Race Condition when freezing water
  • Blues are no longer "resistant" to the Hydrogere

1.1.0(Rev4)

  • Fixed (harmless) mimic error on start up
  • Fixed error with the Pikmin Latch Trigger Network Addon that broke the extras mod in multiplayer

1.1.0(Rev3)

  • The Pikmin Container can now be stored
  • Added Ragdoll on death Config
  • Added Tricknoll (The way it works is that it will always activate if a lumiknoll has spawned on the moon. Depositing an item into it will spawn a glow pikmin at the lumiknull (if it's activated) 2 handed items cannot be inserted into it)
  • Added Mimics Compat (The way it works is that pikmin have a random chance of falling for a mimic exit (only if it's closer than a real exit). Once they attempt to use that exit they will trigger it and get eaten. Everytime this happens the chances of pikmin falling for another mimic will lower and pikmin near the mimic that got triggered won't go to that mimic)

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1.1.0(Rev2)

  • Fixed Pikmin AI breaking in some custom interiors/moons

1.1.0(Rev1)

  • (Fixed nightly description)
  • Re-Added Ragdoll On Knockback Config

1.1.0

  • You can now Save Pikmin from Enemies that try to eat them
  • Added Cadaver Interaction (X)
  • Added Kidnapper Fox Interaction (X)
  • Added Code Rebirth Compat
  • Added LethalMinExtras Compat
  • Fixed Yay animation not playing when pikmin were latched onto enemies (~)
  • Fixed Certain Modded Vehicles Error Spamming
  • Pikmin now wait a second to grab an body after killing an enemy
  • Pikmin now fall off enemies after attacking when latched on
  • Adjusted Initalization to allow Pikmin Spawned in close timeframes to each other to not break onions
  • Adjusted Onion Sprout Spawning Function
  • Fixed Friendlyer Fire logic, now when it's OFF pikmin don't get killed
  • Added "Don't collide with other pikmin in elevators" Config to fix falling though elevators when with pikmin
  • Puffmin now attack slower (0.5s -> 1.0s)
  • Update Pikmin Position Syncing
  • Updated Winged Pikmin AI (⚠)
  • Winged Pikmin can now take Shortcuts in certain cases (~)