Decompiled source of BarkFartLandmine v1.0.0

BepInEx/plugins/BarkFartLandmine/BarkFartLandmine.dll

Decompiled 20 hours ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using LCSoundTool;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BarkFartLandmine")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BarkFartLandmine")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("78c1e07a-ad83-4353-a178-0de7ffe262d6")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace BarkFartLandmine;

[BepInPlugin("NinaJuchkova.BarkFartLandmine", "Bark Fart Landmine", "1.0.0")]
public class BarkFartBase : BaseUnityPlugin
{
	private const string modGUID = "NinaJuchkova.BarkFartLandmine";

	private const string modName = "Bark Fart Landmine";

	private const string modVersion = "1.0.0";

	private void Awake()
	{
		((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
		string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "barkfartbundle");
		AssetBundle val = AssetBundle.LoadFromFile(text);
		if ((Object)(object)val == (Object)null)
		{
			((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load bundle!");
			return;
		}
		AudioClip val2 = val.LoadAsset<AudioClip>("MineTrigger");
		AudioClip val3 = val.LoadAsset<AudioClip>("MineDetonate");
		AudioClip val4 = val.LoadAsset<AudioClip>("MineDetonateFar");
		if ((Object)(object)val2 == (Object)null || (Object)(object)val4 == (Object)null || (Object)(object)val3 == (Object)null)
		{
			((BaseUnityPlugin)this).Logger.LogError((object)"Missing audio clips in bundle!");
			return;
		}
		SoundTool.ReplaceAudioClip("MineTrigger", val2);
		SoundTool.ReplaceAudioClip("MineDetonate", val3);
		SoundTool.ReplaceAudioClip("MineDetonateFar", val4);
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Bark Fart successfully loaded.");
	}
}