Decompiled source of HunneyChuScrap v1.0.0

LCHunneyChuLoot.dll

Decompiled 2 years ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LCHunneyChuLoot")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LCHunneyChuLoot")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("5d2e8d32-3181-4d1e-80e0-b6d216a8aac1")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LCHunneyChuLoot;

[BepInPlugin("HunneyChu.LootObjectMod", "HunneyChu as scrap", "1.0.0.0")]
public class HunneyChuLoot : BaseUnityPlugin
{
	private const string modGUID = "HunneyChu.LootObjectMod";

	private const string modName = "HunneyChu as scrap";

	private const string modVersion = "1.0.0.0";

	private const string assetBundlePath = "Assets/LethalCompany/Scrap/HunneyChu/HunneyChuScrapItem.asset";

	private readonly Harmony harmony = new Harmony("HunneyChu.LootObjectMod");

	private static HunneyChuLoot Instance;

	internal ManualLogSource logSource;

	private void Awake()
	{
		//IL_008b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
		}
		logSource = Logger.CreateLogSource("HunneyChu.LootObjectMod");
		logSource.LogInfo((object)string.Format("MOD: Awakening {0}", "HunneyChu as scrap"));
		string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "hunneychuscrapitem");
		AssetBundle val = AssetBundle.LoadFromFile(text);
		Item val2 = val.LoadAsset<Item>("Assets/LethalCompany/Scrap/HunneyChu/HunneyChuScrapItem.asset");
		NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
		Utilities.FixMixerGroups(val2.spawnPrefab);
		LevelTypes val3 = (LevelTypes)(-1);
		int num = 69;
		int num2 = 0;
		TerminalNode val4 = ScriptableObject.CreateInstance<TerminalNode>();
		val4.clearPreviousText = true;
		val4.displayText = "DA BIGGEST BIRD!!\n\n";
		Items.RegisterShopItem(val2, (TerminalNode)null, (TerminalNode)null, val4, num2);
		Items.RegisterScrap(val2, num, val3);
		logSource.LogInfo((object)string.Format("MOD: Patched {0}", "HunneyChu as scrap"));
	}
}