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Decompiled source of EverlongEscapeMusic v1.1.0
EverlongEscapeMusic.dll
Decompiled 8 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using LCSoundTool; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("EverlongEscapeMusic")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("EverlongEscapeMusic")] [assembly: AssemblyTitle("EverlongEscapeMusic")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } public class EverlongEscapeMusicManager : MonoBehaviour { [CompilerGenerated] private sealed class <LoadSoundWhenReady>d__8 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public EverlongEscapeMusicManager <>4__this; private AudioClip <clip>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <LoadSoundWhenReady>d__8(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <clip>5__2 = null; <>1__state = -2; } private bool MoveNext() { //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Expected O, but got Unknown int num = <>1__state; EverlongEscapeMusicManager everlongEscapeMusicManager = <>4__this; if (num != 0) { if (num != 1) { return false; } <>1__state = -1; goto IL_008d; } <>1__state = -1; Debug.Log((object)"----------------------------------------------------"); Debug.Log((object)"Loading EverlongEscapeMusic music..."); <clip>5__2 = null; goto IL_00be; IL_008d: everlongEscapeMusicManager.everlongMusic = <clip>5__2; everlongEscapeMusicManager.musicSource.clip = everlongEscapeMusicManager.everlongMusic; Debug.Log((object)"EverlongEscapeMusic audio file loaded!"); Debug.Log((object)"----------------------------------------------------"); goto IL_00be; IL_00be: if ((Object)(object)<clip>5__2 == (Object)null) { try { <clip>5__2 = SoundTool.GetAudioClip("Ozzaci290-EverlongEscapeMusic", "Sounds", everlongEscapeMusicManager.musicName); } catch { } if ((Object)(object)<clip>5__2 == (Object)null) { <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 1; return true; } goto IL_008d; } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public AudioClip everlongMusic; public AudioSource musicSource; private bool musicPlayed; private bool musicTransition; public float musicVolume = 0.6f; public float musicOffset = -12f; public string musicName = "Everlong.ogg"; private float musicTransitionValue = 1f; [IteratorStateMachine(typeof(<LoadSoundWhenReady>d__8))] private IEnumerator LoadSoundWhenReady() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <LoadSoundWhenReady>d__8(0) { <>4__this = this }; } private void Awake() { musicSource = ((Component)this).gameObject.AddComponent<AudioSource>(); musicSource.loop = false; musicSource.playOnAwake = false; musicSource.volume = musicVolume; musicSource.spatialBlend = 0f; musicSource.Stop(); ((MonoBehaviour)this).StartCoroutine(LoadSoundWhenReady()); } private void Update() { if ((Object)(object)TimeOfDay.Instance != (Object)null && TimeOfDay.Instance.currentLevel.planetHasTime && !StartOfRound.Instance.shipIsLeaving && (TimeOfDay.Instance.currentDayTime + Mathf.Sign(musicOffset) * (musicOffset * TimeOfDay.Instance.globalTimeSpeedMultiplier)) / TimeOfDay.Instance.totalTime > 0.9f && !TimeOfDay.Instance.shipLeavingAlertCalled) { PlayMusic(); } if (!musicTransition && StartOfRound.Instance.shipIsLeaving) { musicTransition = true; } if (musicTransition) { musicSource.volume = Mathf.Lerp(0f, musicVolume, musicTransitionValue); musicTransitionValue -= 0.1f * Time.deltaTime; } if (StartOfRound.Instance.inShipPhase) { musicPlayed = false; musicTransition = false; musicTransitionValue = 1f; musicSource.Stop(); musicSource.volume = musicVolume; } } private void PlayMusic() { if ((Object)(object)everlongMusic != (Object)null && (Object)(object)musicSource != (Object)null && !musicPlayed) { Debug.Log((object)("Starting " + musicName)); musicTransitionValue = 1f; musicSource.volume = musicVolume; musicSource.Stop(); musicSource.Play(); musicPlayed = true; } } } [BepInPlugin("com.Ozzaci290.EverlongEscapeMusic", "EverlongEscapeMusic", "1.1.0")] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(StartOfRound), "Start")] public static class StartPatch { private static bool Prefix(StartOfRound __instance) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown if ((Object)(object)GameObject.Find("EverlongEscapeMusicPlayer") == (Object)null) { GameObject val = new GameObject("EverlongEscapeMusicPlayer"); Object.DontDestroyOnLoad((Object)val); EverlongEscapeMusicManager everlongEscapeMusicManager = val.AddComponent<EverlongEscapeMusicManager>(); everlongEscapeMusicManager.musicVolume = MusicVolume.Value / 100f; everlongEscapeMusicManager.musicName = MusicPath.Value; everlongEscapeMusicManager.musicOffset = MusicOffset.Value; MyLogger.LogInfo((object)"EverlongMusicEscapeManager instantiated (config enabled)."); } return true; } } public static ManualLogSource MyLogger; public static ConfigEntry<float> MusicVolume { get; private set; } public static ConfigEntry<float> MusicOffset { get; private set; } public static ConfigEntry<string> MusicPath { get; private set; } private void Awake() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Expected O, but got Unknown //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Expected O, but got Unknown //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Expected O, but got Unknown //IL_00ab: Unknown result type (might be due to invalid IL or missing references) MyLogger = ((BaseUnityPlugin)this).Logger; MusicVolume = ((BaseUnityPlugin)this).Config.Bind<float>("General", "MusicVolume", 60f, new ConfigDescription("Volume of the custom music.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>())); MusicOffset = ((BaseUnityPlugin)this).Config.Bind<float>("Advanced", "MusicOffset", -12f, new ConfigDescription("Delay (in seconds) before the music start playing, in sync with the ship alert so try using the beat drop if custom music.", (AcceptableValueBase)null, Array.Empty<object>())); MusicPath = ((BaseUnityPlugin)this).Config.Bind<string>("Advanced", "MusicName", "Everlong.ogg", new ConfigDescription("name of the music file in /Sounds/.", (AcceptableValueBase)null, Array.Empty<object>())); new Harmony("com.Ozzaci290.EverlongEscapeMusic").PatchAll(); MyLogger.LogInfo((object)"EverlongEscapeMusic loaded ! 1.1.0"); } }