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Pikmoons Interiors
[v81] Interiors based on Pikmin 2's cave themes
CHANGELOG
Changelog
Version 0.0.3
- The extra main entrance in the
Toyinterior has been removed, meaning Pikmin should no longer error out when pathing to main. - In
GardenandToyinteriors, there is now only a navmesh within tile bounds. This means Pikmin should no longer take large shortcuts between separated tiles, and should better stick to the intended walking area. - In
soil_2x_high_ramp_logtile, the the ladder is no longer floating in the middle of the room. - The missing LethalminNightly script in the boulder hazard has been replaced with the proper script, and will no longer throw errors.
Version 0.0.2
- A
metaltile has had an erroneously-placed non-spawned fire exit removed. - Doorway connectors have been changed, so that their colliders no longer cause strange collision behavior with enemy interactions, and block enemy vision or the whistle from Lethalmin.
- Meshes have been modified in the concrete_3x_pipe tile, to make water there more visible.
Version 0.0.1
- First release!