POTATOH-GordionVoidRescue icon

GordionVoidRescue

Fixes rare desync void deaths on Company (Gordion) by intercepting kill and rescuing players to ship coordinates.

By POTATOH
Last updated 7 months ago
Total downloads 164
Total rating 0 
Categories Bug Fixes
Dependency string POTATOH-GordionVoidRescue-1.3.2
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Gordion Void Rescue

Fixes rare desync deaths on Company moon (71 Gordion) where a player falls through the floor/ocean and gets instantly killed.

Default behavior (no config needed)

By default, if you drop below YThreshold on Gordion, you are teleported to the ship coordinates instantly.

How it works

This mod prevents instant void/kill-trigger deaths on Company (Gordion) by intercepting KillPlayer on the host/server. If the game tries to kill a player while they are below YThreshold, the death is cancelled and the player is teleported to ship coordinates.

Installation

Install with mod manager or Place the DLL into: BepInEx/plugins/GordionVoidRescue/GordionVoidRescue.dll

Recommended: everyone installs it (so everyone can rescue themselves during desync).

Config

Config file: BepInEx/config/POTATOH.GordionVoidRescue.cfg

General

  • YThreshold (default: -17)
    Rescue triggers when your Y goes below this value.
  • OnlyOnGordion (default: true)
    If true, only works on Company/Gordion.
  • CooldownSeconds (default: 0.5)
    Per-player cooldown between rescues.
  • DebugLog (default: false)
    Logs rescue events.

ShipRescue (default: always ship)

  • AlwaysRescueToShip (default: true)
    If true, every rescue teleports you to ship coordinates immediately.
  • ShipX, ShipY, ShipZ (defaults: -8, 0, -14)
    Ship coordinates on Gordion.

Optional: lift + streak mode (only if AlwaysRescueToShip=false)

  • ShipRescueAfterStreak (default: 3)
  • ShipRescueWindowSeconds (default: 2.0)
  • RescueY (default: 3.5)