Decompiled source of ShakeALL v1.0.0

BepInEx/plugins/ShakeALL.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[BepInPlugin("com.yourname.sprayshake", "SprayShake", "1.0.0")]
public class SprayShakePlugin : BaseUnityPlugin
{
	internal static ManualLogSource Log;

	private void Awake()
	{
		Log = ((BaseUnityPlugin)this).Logger;
		Log.LogInfo((object)"SprayShake loaded.");
	}

	private void Update()
	{
		if (Keyboard.current == null || !((ButtonControl)Keyboard.current.qKey).wasPressedThisFrame)
		{
			return;
		}
		PlayerControllerB val = GameNetworkManager.Instance?.localPlayerController;
		if (!((Object)(object)val == (Object)null))
		{
			GrabbableObject currentlyHeldObjectServer = val.currentlyHeldObjectServer;
			if (!((Object)(object)currentlyHeldObjectServer == (Object)null) && !(currentlyHeldObjectServer is SprayPaintItem))
			{
				val.playerBodyAnimator.SetTrigger("shakeItem");
				Log.LogInfo((object)("[SprayShake] shake on " + ((Object)currentlyHeldObjectServer).name));
			}
		}
	}
}