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Decompiled source of Death by Flashbang v1.0.1
Death_by_Flashbang.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Death_by_Flashbang")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Death_by_Flashbang")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("b3b96457-f41e-4cc4-926a-a41f3cad4264")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Death_by_Flashbang { [BepInPlugin("Pepeja.Death_by_Flashbang", "Death_by_Flashbang", "1.0.1")] public class FlashbangDeathBase : BaseUnityPlugin { private const string modGUID = "Pepeja.Death_by_Flashbang"; private const string modName = "Death_by_Flashbang"; private const string modVersion = "1.0.1"; private readonly Harmony harmony = new Harmony("Pepeja.Death_by_Flashbang"); private static FlashbangDeathBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Pepeja.Death_by_Flashbang"); mls.LogInfo((object)"ambasing"); harmony.PatchAll(); } } } namespace Death_by_Flashbang.Patches { [HarmonyPatch(typeof(StunGrenadeItem), "StunExplosion")] internal class StunExplosionPatch { [HarmonyPrefix] public static void Prefix([HarmonyArgument("isHeldItem")] ref bool isHeldItem, [HarmonyArgument("playerHeldBy")] ref PlayerControllerB playerHeldBy) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) if (isHeldItem && (Object)(object)playerHeldBy == (Object)(object)GameNetworkManager.Instance.localPlayerController) { GameNetworkManager.Instance.localPlayerController.DamagePlayer(1000, false, true, (CauseOfDeath)3, 0, false, Vector3.up * 100f); } } } }