Decompiled source of PanSuit v1.0.1

PanSuit.dll

Decompiled 2 years ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("PanSuit")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PanSuit")]
[assembly: AssemblyTitle("PanSuit")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace PanSuit
{
	public class BodyReplacement : BodyReplacementBase
	{
		private List<string> baseMatNames = new List<string>
		{
			"Bust", "Bust2", "Bust3", "Bandana", "Boots", "Boots2", "Boots3", "Boots4", "Boots5", "FaceBase",
			"FaceBase2", "FaceBase3", "FaceBase4", "FaceBase5", "FaceBase6", "FaceEye", "FaceEye2", "FaceEye3", "FaceEye4", "Pants",
			"Pants2", "Pants3", "Pants4", "Pants5", "Hair", "Hair2", "Rist", "Rist2"
		};

		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Pan";
			GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			int currentSuitID = ((Component)this).GetComponent<PlayerControllerB>().currentSuitID;
			string text2 = StartOfRound.Instance.unlockablesList.unlockables[currentSuitID].unlockableName.ToLower().Replace(" ", "");
			SkinnedMeshRenderer componentInChildren = val.GetComponentInChildren<SkinnedMeshRenderer>();
			string text3 = "";
			List<Material> list = new List<Material>();
			foreach (string baseMatName in baseMatNames)
			{
				list.Add(Assets.MainAssetBundle.LoadAsset<Material>(baseMatName + text3));
			}
			((Renderer)componentInChildren).SetMaterials(list);
			return val;
		}

		protected override void OnDeath()
		{
			base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
			base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 100f);
			base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(52, 100f);
			base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(61, 100f);
			base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(67, 12f);
			base.replacementDeadBody.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(72, 100f);
		}

		protected override void OnEmoteStart(int emoteId)
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			if (emoteId == 1)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 60f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 100f);
			}
			if (emoteId == 2)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 70f);
			}
		}

		protected override void OnEmoteEnd()
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
		}
	}
	[BepInPlugin("com.performerPan.Pan", "Pan", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(BodyReplacement));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(BodyReplacement));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(BodyReplacement));
			}
			Harmony val = new Harmony("com.performerPan.Pan");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.performerPan.Pan is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "Pan_DBGT";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}