Decompiled source of Ro Ta Te v1.0.1

Ro_ta_te.dll

Decompiled 2 years ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Ro_ta_te.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("RadiationIsCool")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RadiationIsCool")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8ee335db-0cbe-470c-8fbc-69263f01b35a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Ro_ta_te
{
	[BepInPlugin("Piggy.Ro_ta_te", "Ro_ta_te", "1.0.0")]
	public class Ro_ta_teModBase : BaseUnityPlugin
	{
		private const string modGUID = "Piggy.Ro_ta_te";

		private const string modName = "Ro_ta_te";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("Piggy.Ro_ta_te");

		private static Ro_ta_teModBase Instance;

		internal ManualLogSource mls;

		public static float rotationSpeed;

		public static bool rotateCollider;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Piggy.Ro_ta_te");
			rotationSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("ye", "Roation Speed", 1f, "yep").Value;
			rotateCollider = ((BaseUnityPlugin)this).Config.Bind<bool>("ye", "Roation Collider", false, "game destroyed").Value;
			mls.LogInfo((object)"Ro ta te is loaded");
			harmony.PatchAll(typeof(Ro_ta_teModBase));
			harmony.PatchAll(typeof(StartOfRoundPatch));
		}
	}
}
namespace Ro_ta_te.Patches
{
	[HarmonyPatch(typeof(StartOfRound))]
	internal class StartOfRoundPatch
	{
		public static Vector3 yeetVector = new Vector3(0f, 0f, Ro_ta_teModBase.rotationSpeed);

		[HarmonyPostfix]
		[HarmonyPatch("Update")]
		private static void Update_Postfix()
		{
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0174: Unknown result type (might be due to invalid IL or missing references)
			//IL_017e: Unknown result type (might be due to invalid IL or missing references)
			GameObject[] array = Object.FindObjectsOfType<GameObject>();
			GameObject[] array2 = array;
			foreach (GameObject val in array2)
			{
				if (val.activeSelf && !((Object)(object)val.GetComponent<Camera>() != (Object)null) && val.layer != LayerMask.NameToLayer("UI"))
				{
					if (((Object)val).name == "Systems")
					{
						val.transform.rotation = Quaternion.identity;
					}
					else if (((Object)val).name == "Rendering")
					{
						val.transform.rotation = Quaternion.identity;
					}
					else if (((Object)val).name == "ScavengerHelmet")
					{
						val.SetActive(false);
					}
					else if (!(((Object)val).name == "Plane") && (Ro_ta_teModBase.rotateCollider || (!Object.op_Implicit((Object)(object)val.GetComponent<MeshCollider>()) && !Object.op_Implicit((Object)(object)val.GetComponent<BoxCollider>()) && !Object.op_Implicit((Object)(object)val.GetComponent<CapsuleCollider>()) && !Object.op_Implicit((Object)(object)val.GetComponent<SphereCollider>()))) && !((Object)(object)val.GetComponent<PlayerControllerB>() != (Object)null) && !((Object)(object)val.GetComponentInChildren<PlayerControllerB>() != (Object)null))
					{
						val.transform.Rotate(yeetVector * Time.deltaTime);
					}
				}
			}
		}
	}
}