Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of PipShockLC v1.0.2
BepInEx/plugins/PipShockLC.dll
Decompiled 2 years agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Net.Http; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using GameNetcodeStuff; using HarmonyLib; using TMPro; using UnityEngine; using UnityEngine.Events; using UnityEngine.SceneManagement; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("PipShockLC")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("PipShockLC")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("027848e0-77ac-4cf1-9950-1b8f9237f583")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")] [assembly: AssemblyVersion("1.0.0.0")] namespace PipShockLC; public static class Patches { public static Harmony harmonyInstance; public static HarmonyMethod GetLocalPatch(string methodName) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown return new HarmonyMethod(typeof(Patches).GetMethod(methodName, BindingFlags.Static | BindingFlags.NonPublic)); } public static void ApplyPatches() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown Console.WriteLine("Applying PipShock patches..."); harmonyInstance = new Harmony("PipShockPatches"); harmonyInstance.Patch((MethodBase)typeof(PlayerControllerB).GetMethod("DamagePlayer"), (HarmonyMethod)null, GetLocalPatch("NewDamagePlayer"), (HarmonyMethod)null, (HarmonyMethod)null); Console.WriteLine("PipShock patches applied!"); } private static void NewDamagePlayer(int __0, bool __1, bool __2, CauseOfDeath __3, int __4, bool __5, Vector3 __6) { int num = Mathf.Clamp(__0, 0, 100); int num2 = (int)Math.Round((float)Plugin.strength / 100f * (float)num); Console.WriteLine("[BepInEx] [Harmony] - Shock strength: " + num2.ToString("000")); try { HttpClient httpClient = new HttpClient(); httpClient.Timeout = new TimeSpan(3000000000L); HttpContent content = new FormUrlEncodedContent(new KeyValuePair<string, string>[1] { new KeyValuePair<string, string>("strength", num2.ToString("000")) }); Uri requestUri = new Uri("http://192.168.86.96/shock"); httpClient.PostAsync(requestUri, content); } catch (Exception ex) { Console.WriteLine(ex.ToString()); } } } [BepInPlugin("com.beanbag.lethalcompany.pipshock", "PipShock Mod", "1.0.2")] public class Plugin : BaseUnityPlugin { public static int strength = 30; private void Awake() { Patches.ApplyPatches(); Object.DontDestroyOnLoad((Object)(object)this); SceneManager.sceneLoaded += OnSceneLoaded; ((BaseUnityPlugin)this).Logger.LogInfo((object)"Started PipShock Mod"); } private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { ((BaseUnityPlugin)this).Logger.LogInfo((object)"RAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"); if (((Scene)(ref scene)).name == "MainMenu") { ((MonoBehaviour)this).StartCoroutine(MenuUISetup()); } } private IEnumerator MenuUISetup() { Console.WriteLine("Started UISetup!"); while ((Object)(object)GameObject.Find("Canvas/MenuContainer/SettingsPanel") == (Object)null) { ((BaseUnityPlugin)this).Logger.LogInfo((object)"sex"); yield return null; } GameObject canvas = GameObject.Find("Canvas"); Console.WriteLine("1"); Transform menuContainer = canvas.transform.Find("MenuContainer"); Console.WriteLine("2"); Transform settingsPanel = menuContainer.Find("SettingsPanel"); Console.WriteLine("3"); Transform originalFramerateCap = settingsPanel.Find("FramerateCap"); Transform originalBrightnessSetting = settingsPanel.Find("BrightnessSetting"); Transform originalDisplayHeader = settingsPanel.Find("Headers/Display"); Console.WriteLine("4"); Transform pipshockHeader = Object.Instantiate<Transform>(originalDisplayHeader, originalDisplayHeader.parent); ((Object)pipshockHeader).name = "PipShock"; ((Component)pipshockHeader).GetComponent<RectTransform>().anchoredPosition = new Vector2(13f, 254f); TextMeshProUGUI headerLabel = ((Component)pipshockHeader).GetComponent<TextMeshProUGUI>(); ((TMP_Text)headerLabel).text = "Pip<color=yellow>Shock</color>"; Console.WriteLine("5"); Transform pipshockMode = Object.Instantiate<Transform>(originalFramerateCap, originalFramerateCap.parent); ((Object)pipshockMode).name = "DamageMode"; ((Component)pipshockMode).GetComponent<RectTransform>().anchoredPosition = new Vector2(46.5f, 192.9129f); TextMeshProUGUI modeLabel = ((Component)pipshockMode.Find("Label2")).GetComponent<TextMeshProUGUI>(); ((TMP_Text)modeLabel).text = "Damage mode:"; Object.Destroy((Object)(object)((Component)pipshockMode).GetComponent<SettingsOption>()); TMP_Dropdown modeDropdown = ((Component)pipshockMode).GetComponent<TMP_Dropdown>(); modeDropdown.ClearOptions(); modeDropdown.AddOptions(new List<OptionData> { new OptionData("Shock"), new OptionData("Vibrate") }); Console.WriteLine("6"); Transform pipshockStrength = Object.Instantiate<Transform>(originalBrightnessSetting, originalBrightnessSetting.parent); ((Object)pipshockStrength).name = "PipShockStrength"; Object.Destroy((Object)(object)((Component)pipshockStrength).GetComponentInChildren<SettingsOption>()); ((Component)pipshockStrength).GetComponent<RectTransform>().anchoredPosition = new Vector2(31f, 135f); TextMeshProUGUI strengthLabel = ((Component)pipshockStrength.Find("Text (1)")).GetComponent<TextMeshProUGUI>(); ((TMP_Text)strengthLabel).text = "Max <color=red>strength</color>:"; Object.Destroy((Object)(object)pipshockStrength.Find("Image")); Slider strengthSlider = ((Component)pipshockStrength).GetComponentInChildren<Slider>(); strengthSlider.minValue = 0f; strengthSlider.maxValue = 100f; strengthSlider.onValueChanged = new SliderEvent(); ((UnityEvent<float>)(object)strengthSlider.onValueChanged).AddListener((UnityAction<float>)delegate(float f) { strength = (int)Math.Round(f); ((TMP_Text)strengthLabel).text = $"Max <color=red>strength</color>: {(int)Math.Round(f)}"; }); strengthSlider.value = strength; Console.WriteLine("Finished UISetup!"); } }