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Decompiled source of MundsBar v1.0.1
BepInEx/plugins/MundsBar/MundsBar.dll
Decompiled 4 hours agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("MundsBar")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("MundsBar Scrap")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MundsBar")] [assembly: AssemblyTitle("MundsBar")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MundsBar { [BepInPlugin("MundsBar", "MundsBar", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(StartOfRound), "Start")] public static class StartOfRoundPatch { [HarmonyPostfix] private static void Postfix(StartOfRound __instance) { Item val = ((IEnumerable<Item>)__instance.allItemsList.itemsList).FirstOrDefault((Func<Item, bool>)((Item item) => (Object)(object)item != (Object)null && item.itemName == "Toilet paper")); if ((Object)(object)val == (Object)null) { Debug.LogError((object)"[MundsBar] Could not find Toilet paper!"); return; } MundsBar.grabSFX = val.grabSFX; MundsBar.dropSFX = val.dropSFX; MundsBar.pocketSFX = val.pocketSFX; Debug.Log((object)"[MundsBar] Copied Toilet Paper sounds!"); } } public static Item MundsBar; private void Awake() { //IL_00b2: Unknown result type (might be due to invalid IL or missing references) ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin MundsBar is loaded!"); string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "mundsbar"); AssetBundle val = AssetBundle.LoadFromFile(text); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)("Failed to load AssetBundle: " + text)); return; } MundsBar = val.LoadAsset<Item>("mundsbar"); if ((Object)(object)MundsBar == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load MundsBar from AssetBundle!"); return; } NetworkPrefabs.RegisterNetworkPrefab(MundsBar.spawnPrefab); Items.RegisterScrap(MundsBar, 350, (LevelTypes)(-1)); new Harmony("MundsBar").PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"MundsBar registered successfully!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "MundsBar"; public const string PLUGIN_NAME = "MundsBar"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }