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Decompiled source of Prohsit Suits v1.0.3
Prohsit-suits.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Prohsit-suits")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Prohsit-suits")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("3b4180cd-ec27-4e63-a29d-8b8d3dad9ccd")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Prohsit_suits { [BepInPlugin("Prohsit.suits", "Prohsit Suits", "1.0.0.0")] public class ProhsitSuits : BaseUnityPlugin { private const string modGUID = "Prohsit.suits"; private const string modName = "Prohsit Suits"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("Prohsit.suits"); private static ProhsitSuits Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Prohsit.suits"); mls.LogInfo((object)"Prohsit Suits has awaken"); harmony.PatchAll(typeof(ProhsitSuits)); } } } namespace Prohsit_suits.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void infiniteSprintPatch(ref float ___sprintMeter) { ___sprintMeter = 1f; } } }