Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of PSCPLibrary v0.1.0
ProjectSCP.PSCPLibrary.dll
Decompiled 17 hours agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using ProjectSCP.PSCPLibrary.NetcodePatcher; using Unity.Netcode; using UnityEngine; using UnityEngine.Events; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: InternalsVisibleTo("ProjectSCP.ItemSCPs")] [assembly: InternalsVisibleTo("ProjectSCP.PSCPLibrary.IT")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("ClientNetworkTransform")] [assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("DunGen")] [assembly: IgnoresAccessChecksTo("DunGen.Integration.ASPP")] [assembly: IgnoresAccessChecksTo("DunGen.Integration.UnityNav")] [assembly: IgnoresAccessChecksTo("EasyTextEffects")] [assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Jobs")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Relay")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.XR.CoreUtils")] [assembly: IgnoresAccessChecksTo("Unity.XR.Management")] [assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR")] [assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.ConformanceAutomation")] [assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.MetaQuestSupport")] [assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.MockRuntime")] [assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.OculusQuestSupport")] [assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.RuntimeDebugger")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.SpatialTracking")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: IgnoresAccessChecksTo("UnityEngine.XR.LegacyInputHelpers")] [assembly: AssemblyCompany("ProjectSCP.PSCPLibrary")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0+736c0c845fc9ba77dbb60073a1f22ff2264a68c1")] [assembly: AssemblyProduct("PSCPLibrary")] [assembly: AssemblyTitle("ProjectSCP.PSCPLibrary")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace PSCPLibrary { [BepInPlugin("ProjectSCP.PSCPLibrary", "PSCPLibrary", "0.1.0")] internal class Plugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("ProjectSCP.PSCPLibrary"); public static Plugin Instance { get; private set; } public static ManualLogSource logger { get; private set; } public static PlayerControllerB localPlayer => StartOfRound.Instance.localPlayerController; public static bool IsServerOrHost => NetworkManager.Singleton.IsServer || NetworkManager.Singleton.IsHost; public static PlayerControllerB? PlayerFromId(ulong id) { return StartOfRound.Instance.allPlayerScripts.Where((PlayerControllerB x) => x.actualClientId == id).FirstOrDefault(); } private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } logger = ((BaseUnityPlugin)Instance).Logger; harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"ProjectSCP.PSCPLibrary v0.1.0 has loaded!"); } } public static class SCPAPI { public static HashSet<SCPInfo> Database { get; internal set; } = new HashSet<SCPInfo>(); public static void Register(SCPInfo info) { Database.Add(info); } public static void Register(SCPDatabase database) { foreach (SCPInfo sCP in database.SCPs) { Database.Add(sCP); } } } [CreateAssetMenu(menuName = "ProjectSCP/SCPDatabase")] public class SCPDatabase : ScriptableObject { public List<SCPInfo> SCPs = new List<SCPInfo>(); } public static class SCPEvents { public static UnityEvent OnSCP500TakenByLocalPlayer { get; internal set; } = new UnityEvent(); public static bool LocalPlayerWearingSCP714 { get; internal set; } = false; } [CreateAssetMenu(menuName = "ProjectSCP/SCPInfo")] public class SCPInfo : ScriptableObject { public enum ClearanceLevel { Level1, Level2, Level3, Level4, Level5, Level6 } public enum ContainmentClass { Safe, Euclid, Keter } public enum DisruptionClass { Dark, Vlam, Keneq, Ekhi, Amida } public enum RiskClass { Notice, Caution, Warning, Danger, Critical } public string ItemNumber = "SCP-"; public string ItemName = ""; [TextArea] public string SpecialContainmentProcedures = ""; [TextArea] public string Description = ""; public ClearanceLevel clearanceLevel = ClearanceLevel.Level1; public ContainmentClass containmentClass = ContainmentClass.Safe; public DisruptionClass disruptionClass = DisruptionClass.Dark; public RiskClass riskClass = RiskClass.Notice; } public static class MyPluginInfo { public const string PLUGIN_GUID = "ProjectSCP.PSCPLibrary"; public const string PLUGIN_NAME = "PSCPLibrary"; public const string PLUGIN_VERSION = "0.1.0"; } } namespace PSCPLibrary.Interfaces { public interface ISCP { SCPInfo SCPInfo { get; } } public interface ISCP005Unlockable { void Unlock(); } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } } namespace __GEN { internal class NetworkVariableSerializationHelper { [RuntimeInitializeOnLoadMethod] internal static void InitializeSerialization() { } } } namespace ProjectSCP.PSCPLibrary.NetcodePatcher { [AttributeUsage(AttributeTargets.Module)] internal class NetcodePatchedAssemblyAttribute : Attribute { } }
ProjectSCP.PSCPLibrary.IT.dll
Decompiled 17 hours agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using InteractiveTerminalAPI.UI; using InteractiveTerminalAPI.UI.Application; using InteractiveTerminalAPI.UI.Cursor; using InteractiveTerminalAPI.UI.Page; using InteractiveTerminalAPI.UI.Screen; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("ClientNetworkTransform")] [assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("DunGen")] [assembly: IgnoresAccessChecksTo("DunGen.Integration.ASPP")] [assembly: IgnoresAccessChecksTo("DunGen.Integration.UnityNav")] [assembly: IgnoresAccessChecksTo("EasyTextEffects")] [assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Jobs")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Relay")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.XR.CoreUtils")] [assembly: IgnoresAccessChecksTo("Unity.XR.Management")] [assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR")] [assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.ConformanceAutomation")] [assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.MetaQuestSupport")] [assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.MockRuntime")] [assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.OculusQuestSupport")] [assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.RuntimeDebugger")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.SpatialTracking")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: IgnoresAccessChecksTo("UnityEngine.XR.LegacyInputHelpers")] [assembly: AssemblyCompany("ProjectSCP.PSCPLibrary.IT")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+736c0c845fc9ba77dbb60073a1f22ff2264a68c1")] [assembly: AssemblyProduct("PSCPLibrary.IT")] [assembly: AssemblyTitle("ProjectSCP.PSCPLibrary.IT")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace PSCPLibrary { public class SCPDatabaseApplication : PageApplication<CursorElement> { private const int EntriesPerPage = 10; public override void Initialization() { SCPInfo[] scps = SCPAPI.Database.OrderBy((SCPInfo x) => x.ItemNumber).ToArray(); (SCPInfo[][], CursorMenu<CursorElement>[], IScreen[]) tuple = BuildPages(scps); SCPInfo[][] item = tuple.Item1; CursorMenu<CursorElement>[] item2 = tuple.Item2; IScreen[] item3 = tuple.Item3; BaseCursorMenu<CursorElement>[] array = (BaseCursorMenu<CursorElement>[])(object)item2; base.currentPage = PageCursorElement<CursorElement>.Create(0, item3, array); ((BaseInteractiveApplication<CursorElement>)(object)this).currentCursorMenu = base.currentPage.GetCurrentCursorMenu(); ((TerminalApplication)this).currentScreen = ((PageElement)base.currentPage).GetCurrentScreen(); } private (SCPInfo[][], CursorMenu<CursorElement>[], IScreen[]) BuildPages(SCPInfo[] scps) { //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Expected O, but got Unknown //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Expected O, but got Unknown //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Expected O, but got Unknown int num = Mathf.CeilToInt((float)scps.Length / 10f); SCPInfo[][] array = new SCPInfo[num][]; CursorMenu<CursorElement>[] array2 = new CursorMenu<CursorElement>[num]; IScreen[] array3 = (IScreen[])(object)new IScreen[num]; for (int i = 0; i < num; i++) { array[i] = scps.Skip(i * 10).Take(10).ToArray(); CursorElement[] array4 = (CursorElement[])(object)new CursorElement[array[i].Length]; for (int j = 0; j < array[i].Length; j++) { SCPInfo scp = array[i][j]; array4[j] = CursorElement.Create(scp.ItemNumber, "", (Action)delegate { OpenSCP(scp); }, (Func<CursorElement, bool>)null, true); } CursorMenu<CursorElement> val = (array2[i] = CursorMenu<CursorElement>.Create(0, '>', array4, (Func<CursorElement, CursorElement, int>[])null)); int num2 = i; BoxedScreen val2 = new BoxedScreen(); val2.Title = "SCP DATABASE"; val2.elements = (ITextElement[])(object)new ITextElement[3] { (ITextElement)new TextElement { Text = "Select an SCP to view file" }, (ITextElement)new TextElement { Text = " " }, (ITextElement)val }; array3[num2] = (IScreen)(object)val2; } return (array, array2, array3); } private void OpenSCP(SCPInfo scp) { //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Expected O, but got Unknown //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Expected O, but got Unknown //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Expected O, but got Unknown //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Expected O, but got Unknown //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Expected O, but got Unknown //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Expected O, but got Unknown //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Expected O, but got Unknown //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Expected O, but got Unknown CursorElement[] array = (CursorElement[])(object)new CursorElement[1] { CursorElement.Create("Back", "", (Action)ReturnToDatabase, (Func<CursorElement, bool>)null, true) }; CursorMenu<CursorElement> val = CursorMenu<CursorElement>.Create(0, '>', array, (Func<CursorElement, CursorElement, int>[])null); List<ITextElement> list = new List<ITextElement>(4) { (ITextElement)new TextElement { Text = $"CONTAINMENT CLASS: {scp.containmentClass}" }, (ITextElement)new TextElement { Text = $"DISRUPTION CLASS: {scp.disruptionClass}" }, (ITextElement)new TextElement { Text = $"RISK CLASS: {scp.riskClass}" }, (ITextElement)new TextElement { Text = " " } }; if (!string.IsNullOrWhiteSpace(scp.SpecialContainmentProcedures)) { list.Add((ITextElement)new TextElement { Text = "SPECIAL CONTAINMENT PROCEDURES: " + scp.SpecialContainmentProcedures }); list.Add((ITextElement)new TextElement { Text = " " }); } if (!string.IsNullOrWhiteSpace(scp.Description)) { list.Add((ITextElement)new TextElement { Text = "DESCRIPTION: " + scp.Description }); list.Add((ITextElement)new TextElement { Text = " " }); } list.Add((ITextElement)(object)val); IScreen val2 = (IScreen)new BoxedScreen { Title = (Utility.IsNullOrWhiteSpace(scp.ItemName) ? scp.ItemNumber : (scp.ItemNumber + " -- " + scp.ItemName)), elements = list.ToArray() }; ((BaseInteractiveApplication<CursorElement>)(object)this).previousScreen = ((TerminalApplication)this).currentScreen; ((BaseInteractiveApplication<CursorElement>)(object)this).previousCursorMenu = ((BaseInteractiveApplication<CursorElement>)(object)this).currentCursorMenu; ((BaseInteractiveApplication<CursorElement>)(object)this).SwitchScreen(val2, (BaseCursorMenu<CursorElement>)(object)val, false); } private void ReturnToDatabase() { ((TerminalApplication)this).PreviousScreen(); } } } namespace PSCPLibrary.IT { [BepInPlugin("ProjectSCP.PSCPLibrary.IT", "PSCPLibrary.IT", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] internal class Plugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("ProjectSCP.PSCPLibrary.IT"); public static Plugin Instance { get; private set; } public static ManualLogSource logger { get; private set; } public static PlayerControllerB localPlayer => StartOfRound.Instance.localPlayerController; public static bool IsServerOrHost => NetworkManager.Singleton.IsServer || NetworkManager.Singleton.IsHost; public static PlayerControllerB? PlayerFromId(ulong id) { return StartOfRound.Instance.allPlayerScripts.Where((PlayerControllerB x) => x.actualClientId == id).FirstOrDefault(); } private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } logger = ((BaseUnityPlugin)Instance).Logger; harmony.PatchAll(); InteractiveTerminalManager.RegisterApplication<SCPDatabaseApplication>(new string[6] { "scp database", "scpdatabase", "scp", "scpdata", "scp data", "scps" }, false); ((BaseUnityPlugin)this).Logger.LogInfo((object)"ProjectSCP.PSCPLibrary.IT v1.0.0 has loaded!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "ProjectSCP.PSCPLibrary.IT"; public const string PLUGIN_NAME = "PSCPLibrary.IT"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }