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SCP999
Adds a friendly slime to the game that heals you and eats candy (NOT A RESKIN)
CHANGELOG
2.4.0
- Bug fixes and optimizations
- You now have to feed SCP-999 candy to tame it
- You can now feed SCP-999 by holding candy in your hand and interacting with it instead of having to drop it on the floor
- You now need to tame SCP-999 with candy before you can capture it in a jar
- Healing buff mechanic removed
- Exhaustion mechanic added with new animation (configurable)
2.3.0
- Updated for v80
2.2.5
- Compatible with v73
2.2.4
- Compatible with v70
- Some fixes with the jar
2.2.3
- Fixed error that occurs whe-n loot bugs spawn and refresh the items list
2.2.2
- Added a debug config to disable debug logs, set to false by default
2.2.1
- Fixed divide by zero error that would happen if an enemies max health was 0
- Lots of optimizations for performance
- Fixed issue with jar floating when spawned by dropship
- Made SCP-999 more transparent
- Made jar less transparent
- If tamed, SCP-999 will now teleport outside if the tamed player goes outside and vice versa
- SCP-999 does not open doors and goes through them
2.2.0
- Fixed some excessive logging issues
- SCP-999 will now calm down Maneater babies and prioritizes them the most
- SCP-999 now decreases players fear and insanity when hugging them
2.1.1
- Changed searching behavior to only run on server
2.1.0
- When releasing SCP-999 from the containment jar, it will be tamed to the player, only following that player (configurable)
2.0.3
- Changed the priority of SCP-999's navmesh agent so it doesnt block other enemies
2.0.2
- Actually fixed issue with SCP-999 causing errors when spawning
- Fixed animation syncing issues
2.0.1
- Fixed issue with SCP-999 causing errors when spawning
- The containment jar state now saves when stopping a session
2.0.0
- Added Containment Jar item
- Changed the size of SCP-999 (Also changeable in configs)
- Added new animation for blocking turret fire
- Increased default following range for players
1.0.0
- Added SCP-999 to the game!