Decompiled source of Jean Tigre v0.2.0

plugins/Jean_Tigre/Jean_Tigre.dll

Decompiled 2 years ago
using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using AntlerShed.EnemySkinKit.Vanilla;
using AntlerShed.SkinRegistry;
using BepInEx;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[CompilerGenerated]
[EditorBrowsable(EditorBrowsableState.Never)]
[GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)]
internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1
{
	private struct MonoScriptData
	{
		public byte[] FilePathsData;

		public byte[] TypesData;

		public int TotalTypes;

		public int TotalFiles;

		public bool IsEditorOnly;
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	private static MonoScriptData Get()
	{
		MonoScriptData result = default(MonoScriptData);
		result.FilePathsData = new byte[72]
		{
			0, 0, 0, 1, 0, 0, 0, 64, 92, 65,
			115, 115, 101, 116, 115, 92, 74, 101, 97, 110,
			95, 84, 105, 103, 114, 101, 83, 116, 97, 103,
			105, 110, 103, 92, 112, 108, 117, 103, 105, 110,
			115, 92, 74, 101, 97, 110, 95, 84, 105, 103,
			114, 101, 92, 74, 101, 97, 110, 95, 84, 105,
			103, 114, 101, 80, 108, 117, 103, 105, 110, 46,
			99, 115
		};
		result.TypesData = new byte[53]
		{
			0, 0, 0, 0, 48, 82, 48, 66, 69, 82,
			84, 46, 76, 101, 116, 104, 97, 108, 67, 111,
			109, 112, 97, 110, 121, 46, 74, 101, 97, 110,
			95, 84, 105, 103, 114, 101, 124, 74, 101, 97,
			110, 95, 84, 105, 103, 114, 101, 80, 108, 117,
			103, 105, 110
		};
		result.TotalFiles = 1;
		result.TotalTypes = 1;
		result.IsEditorOnly = false;
		return result;
	}
}
namespace R0BERT.LethalCompany.Jean_Tigre;

[BepInPlugin("R0BERT.Jean_Tigre", "Jean_Tigre", "0.2.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Jean_TigrePlugin : BaseUnityPlugin
{
	public const string modGUID = "R0BERT.Jean_Tigre";

	public const string modName = "Jean_Tigre";

	public const string modVersion = "0.2.0";

	private void Awake()
	{
		EnemySkinRegistry.RegisterSkin((Skin)(object)AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AssetBundles/R0BERT_Jean_Tigre_SkinAssets")).LoadAsset<SporeLizardSkin>("Assets/JeanTigreSkin.asset"));
	}
}