ROOKIEG-TemporaryFixWalkieTalkieMimic icon

TemporaryFixWalkieTalkieMimic

Unofficial fix where Masked enemies transmit Mirage voice over walkie-talkies when far from players. Supports Mirage, NightOfTheLivingMimic, ReservedWalkieSlot, and requires Universal Radar.

Last updated 11 hours ago
Total downloads 1
Total rating 0 
Categories Modpacks
Dependency string ROOKIEG-TemporaryFixWalkieTalkieMimic-1.0.12
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
qwbarch-MirageCore-1.0.4 icon
qwbarch-MirageCore

Core dependencies for Mirage.

Preferred version: 1.0.4
qwbarch-Mirage-1.29.0 icon
qwbarch-Mirage

Voice mimicking where all players hear the same voice, with a focus on masked enemies. Alternative to Skinwalkers + MaskedEnemyOverhaul.

Preferred version: 1.29.0
slayer6409-NightOfTheLivingMimic-1.0.0 icon
slayer6409-NightOfTheLivingMimic

Dead Bodies Become Zombies Randomly

Preferred version: 1.0.0
VirusTLNR-LethalIntelligenceExperimental-0.4.8 icon
VirusTLNR-LethalIntelligenceExperimental

[V69][EXPERIMENTAL]Improved AI in Lethal Company, Currently only improved AI for the masked, but other vanilla entities will get new features once masked is in a stable place.

Preferred version: 0.4.8
ScienceBird-Universal_Radar-1.2.3 icon
ScienceBird-Universal_Radar

Improved, dynamic, and configurable contour maps (and more) for every moon.

Preferred version: 1.2.3

README

WalkieTalkieMimic

WalkieTalkieMimic is a BepInEx mod for Lethal Company by Michalis.

THIS IS NOT MY MOD! I DO NOT HAVE ANY PERMISSION TO REUPLOAD! I WILL TAKE DOWN IF AUTHOR REQUESTS! ALL THIS DOES IS REMOVES THE DEPENDENCIES ON RESERVED ITEM SLOT MOD BECAUSE V81 HAS A BUILT-IN ITEMSLOT

you can find and message me on the discord RookieG

Masked enemies will transmit Mirage voice mimicry through walkie-talkies when they are far enough from all players.

When close to players, Mirage handles voice normally in 3D space — no interference.

Transmission sounds exactly like a real walkie-talkie — click, radio-filtered voice, click off.

Distance, minimum interval, and maximum interval between transmissions are configurable.

Supports both naturally spawned Masked enemies (Mirage) and dead body mimics (NightOfTheLivingMimic).

Compatible with ReservedWalkieSlot for reserved slot walkie detection and multiplayer.WAIT!! for 1.0.10 working version.

Requires Universal Radar for detection and synchronization across all moons.

Dependencies (Required)

Configuration

A config file WalkieTalkieMimic.cfg is generated in BepInEx/config/ on first launch.

Settings:

  • TransmitDistance (default 25) — distance from all players to transmit via walkie
  • WalkieVolume (default 2.0) — volume multiplier for radio filter
  • TransmitCooldownMin (default 13) — minimum seconds between transmissions per mimic
  • TransmitCooldownMax (default 40) — maximum seconds between transmissions per mimic

Installation

  1. Install all required dependencies.
  2. Copy WalkieTalkieMimic.dll to BepInEx/plugins/WalkieTalkieMimic/.
  3. Launch the game to generate the config file.
  4. Adjust settings if desired.

WalkieTalkieMimic adds terrifying realism by letting Masked enemies mimic voices over walkie-talkies.

The closer they get, the more natural the voice behavior — creating paranoia, uncertainty, and tension in solo and multiplayer games.

#LethalCompany #BepInEx #Modding #Mirage #WalkieTalkieMimic #UniversalRadar #NightOfTheLivingMimic #ReservedWalkieSlot #SurvivalHorror #Multiplayer