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Jinn
A new ghostly enemy with unique abilities, custom weapon and custom scrap item (VR compatible)
CHANGELOG
1.0.0
- Initial release
1.0.1
Features
- Added VR support
Bug fixes
- Fixed a bug where the config settings for disabling the gramophone and rapier being dropped didn't work
- Fixed a bug where configuring the hint distance for gramophone did nothing
- Fixed a bug where the gramophone interactable didn't despawn on ship leave
- Fixed a bug where the agent wouldn't be slowed down when being burned
(thank you to TKronix and autumnis for making me aware of these issues)
Improvements
- Improved the mist trail and gramophone smoke particle systems (thanks J0n4rez)
- Updated bestiary entry (thanks medical for writing)
Misc
- updated credits
1.0.2
Features
- Gramophone scrap value is now configurable when dropped by Jinn
Improvements
- Updated bestiary page to fix Sigurd writing style
- Added sound when Rapier is dropped
- Increased reach range of Rapier
- Re-balanced the moon + interior spawn rates
- Improved the position that the gramophone is held for players in first person and third person
Bug Fixes
- Ensured all network objects were destroyed when ship leaves or Jinn is destroyed (mainly addresses smoke cloud following players into space)
- Flashlights interference now stops when Jinn is de-spawned
- Gramophone no longer inspectable
- Fixed a bug where the gramophone would fall through the map when changing from interactable to scrap item.