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Observer
CHANGELOG
1.0.0
- Initial release
1.0.1
- README formatting
1.0.2
FEATURES
- Made scrap anger threshold customisable in config
- Made the global siren volume customisable in config
BUG FIXES
- Fixed an issue where enemy could be killed in dormant state before first chase
- Fixed a bug that disabled the chasers ability to call up the elevator on mineshaft interior
- Updated the descriptions in the config
- Scrap listener now updates out of chase so target player can be switched
- Fixed a bug where the chaser couldn't be killed with high damage weapons such as the shotgun
- Fixed an issue where changing spawn weights on moons wouldn't work
ADJUSTMENTS
- Decreased intensity of Spectre light
- Lowered volume of siren slightly
- Increased detection trigger for chase sequence
- Increased chaser turn rate to make chase animation smoother
- Reduced some logging clutter
Bug report and feature suggestion credits! from modding discord: @giganticevan @medical @Quanez @Auto cone @Mr.SaltedBeef @Dedicate.
2.0.0
FEATURES/IMROVEMENTS:
- Multiple chasers can now spawn during a day with one Observer acting as their 'puppet master'
- Moved from LethalLib to DawnLib to support future updates
- Now VR compatible
Observer spectre:
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Revamped appearance - detailed base texture, normal maps and emissions
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Observer Speakers - The spectre now has speakers attached to it's front
- The air raid SFX are played from these speakers instead of an invisible one
- The spectre will randomly play haunting sound effects. These are supposed to represent the recordings the observer has witnessed/heard throughout it's existence
- The random SFX sometimes contain the Observer's voice that has been corrupted and instead is used to lure/taunt players
-
New VFX (thanks to jon4reZ)
- New smoke cloud VFX that doesn't clip through the cloak of the observer spectre.
- New air raid sound VFX that cause nearby players screens to shake a little.
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New air raid animations
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New powering up and down animations
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Lowered pitch of air raid to avoid people being falsely copyright flagged
-
Now doesn't disappear during air raid, instead 'powers down'
Chasers:
-
Added new chaser models/appearances
- Bracken Chaser - Employee who had neck snapped by bracken, with bullet wounds
- Cadaver Chaser - Employee who died to a cadaver infestation
-
Chasers have unique 'dead' poses depending on appearance
- Fallen onto knees
- Twisted limbs
- Led on back
-
Reduced height of chasers
-
Improved current animations
- improved running animation
- improved stab/hit animation to support two handed weapons
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Chasers can now use different weapons with new animations to match
- Shovel
- Yield sign
- Stop sign
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Chasers can now drop different items depending on what they are using (e.g. drops shovel when attacking with one)
-
New SFX for the chasers voice and death
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New reanimation VFX (thanks to jon4rez)
-
Chasers can now break into the ship when the door is closed similar to the giant sapsucker
BUG FIXES:
- fixed a bug where the chaser would run through the ship door
- fixed an issue where the chaser was avoidable by walking in circles
- fixed a bug where there was a lag stutter as the air raid started
- fixed a bug where players could kill the chaser when not in chasing state
- fixed a bug where chaser movement could be de-synced for non-host
- fixed a visual bug where chaser weapon would clip into floor when dormant
- fixed a bug where the stun length for the chaser was very long
2.0.1
BUFFS:
These buffs aim to make the Chasers more of a threat.
- Chaser now runs at a speed of 8
- The chase timer ticks down slower when the Chaser is in a different area to the player (inside/outside)
- Chaser now attacks much faster, with smaller cooldowns (rapid swinging of weapon)
- Chaser health increased from 3 to 8
- Maximum chasers that can spawn increased to 6 (adjusted spawn curve so they are more likely to spawn later in day)
- Increased detection range to 45 units
IMROVEMENTS AND BUG FIXES:
- Changed the colour of the reanimation VFX to better suit the Observer
- Improved Chaser hit detection by making victims take ownership of enemy meaning attacks will be smoother. This bug also fixes chasers 'slowing down' for players who don't own the enemy
- Nerfed the spawn weights on custom moons of the Observer and it's chasers