Reiko88-Vecna icon

Vecna

Vecna has entered the facility. Can you survive his curse?

CHANGELOG

1.0.0/1.0.1

  • Initial release

1.0.2

  • Improved README

1.0.3

Balance:

  • Reduced Vecna's spawn weight from 64 to 30 to prevent him from appearing too frequently.

Bug Fixes:

  • Added a safety check to clocks so they don't spawn inside of walls
  • Added a safety check to ensure Vecna doesn't kill players outside of chase.
  • Added a potential fix to cosmetics clipping into first person view after chase.
  • Added a safety override to make sure Vecna's visibility game layer wasn't overwritten by other mods to prevent him being invisible in chase.

Misc

  • Fixed grammar and spelling mistakes in README

1.0.4

Updated mod to be compatible with v81

Bug Fixes:

  • Fixed a bug that caused the company cruiser to sink into the floor when vecna spawned. More features and QoL improvements to come in future updates around the cruiser! Thank you to Starpinguin25 for reporting this issue to me!

1.1.0

Features:

  • Added spawn weight per moon that is customisable in config
  • Added new functionality around the company cruiser involving clocks and the chase
  • Added a new cinematic when cursed player is in company cruiser when Vecna tries to trigger chase
  • Added new voiceline for new cinematic
  • Fixed an issue where others could see items in the new utility item slot, introduced in v81, when in chase

Balance: Vecna now has a lower chance to spawn on easier moons, with a much higher chance to spawn on more diffcult moons. This is to give players an opportunity to buy a boombox to counteract Vecna when he is more common.

1.1.1

Bug Fixes:

  • Fixed a bug that made enemy meshes disappear to victim if they escaped chase
  • Fixed a bug that resulted in player voice chat not being muted in chase

Continuing to monitor issues caused by v81. Please report any bugs you find!

1.1.2

  • Fixed a bug where you couldn't hear other players in spectate mode after dying to Vecna.