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AlliedDefenses
Hijack turrets & mines from the ship terminal so they fight the monsters instead of you. Colour cues + live timers on the radar. ALL players must install (same version).
| Last updated | 6 hours ago |
| Total downloads | 307 |
| Total rating | 0 |
| Categories | Mods AI Generated |
| Dependency string | Remilulz_91-AlliedDefenses-0.4.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
AlliedDefenses
Hijack the facility's defenses from the ship terminal and turn them against the monsters. A hijacked turret or mine becomes allied: it stops targeting players and goes after the enemies instead.
Author: Remilulz_91 — © 2026 Remilulz_91, all rights reserved.
⚠️ Multiplayer: EVERY player must install this mod (same version). It adds synced behaviour, so it won't work if only the host has it. Playing solo is fine.
Terminal commands
At the ship computer, type:
ally <id> hijack one defense by its id (turret or mine), e.g. ally U9
ally turrets list all turrets on the level and their ids
ally mines list all mines on the level and their ids
ally help explain how the mod works
ally config show the current settings
The <id> is the same code you'd use to disable a turret/mine (the one shown on the radar
map). Use ally turrets / ally mines to find the ids. The keyword ally is configurable.
What it does
Allied turrets. A hijacked turret stops shooting players and instead aims at and fires on the nearest visible enemy in range. It shows a green laser beam toward its target, and its light turns green so you can spot it in the dungeon.
Allied mines. A hijacked mine no longer explodes under players — it only detonates when an enemy steps close. Its light turns green while it's on your side.
On the radar. An allied turret/mine's code on the ship map turns blue (so it's not confused with the game's green "active" / red "disabled"), with a live countdown showing how long it stays allied.
Hijacks last a set time (60s by default), then the defense turns hostile again. Everything
(duration, detection range, colours, friendly-fire) is adjustable in the config — ally config
shows the current values in-game.
Install
Easiest with r2modman (or any mod manager): select Lethal Company, install AlliedDefenses, and BepInEx comes along. Launch with Start modded.
Make sure every player in the lobby has the mod, same version.
License & Copyright
© 2026 Remilulz_91. All rights reserved.
You may download, play, and contribute to this mod (issues, pull requests). You may not claim authorship/ownership of it or its code, or redistribute it as your own work, without the author's permission. The mod remains credited to and owned by Remilulz_91.