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Company Docks
A moon that is set on the backside of the alleged company building.
CHANGELOG
v.1.1.1 Minipatch
- (Hopefully) fixed containers spawning in stuff multiple times when another client reopens the openable containers.
- fixed some typos within the Readme.
v.1.1.0 The Optimisation and Gameplay Patch
- Gave the moon the price of "
950" that should sit between titan and artifice in terms of balanced pricing - Optimized all lights on the exterior (should midigate all of the lag that comes when looking at the scene itself)
- Added in 8 openable containers around the map, that can randomly contain scrap/store items or enemies (or both)
- Added containers infront of the tunnel entrance, that you can still drive through with the cruiser
- Also added in containers on the left underhang, so the way to the third fire exit is more interesting gameplay-wise
- Placed fencing on either side of the bottom platform, so it doesn't look out of place and should prevent some unwanted underwater trips with the cruiser
- Updated the Readme to reflect the actual current state of the moon
- Put a story-log somewhere on the main company building, it hints towards the route keyword used by the moon
v.1.0.2 Decorations Patch
- Added in a third fire exit, will get changed a little in a future update to change the pathing to said exit
- Fixed the outside ambience, it was accidentally muted until now
- Fixed the Ramps that connect the 2 platforms together, enemies can finally walk on them
- Added some more decorations like puddles and some lights near the ramps
v.1.0.1 Gameplay adjustments
- Changed the time multiplier to 0.5x to compensate for the maps size
- Added Coilheads and Bunker spiders to daytime spawns for chaos
- Fixed the Outside Enemy Spawns, barely anything spawned at night beforehand