Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of ExplosiveManeaters v0.0.1
com.sagtag.ExplosiveManeater.dll
Decompiled a day agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SagTag")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyCopyright("Copyright (c) 2026 SagTag")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0")] [assembly: AssemblyProduct("com.sagtag.ExplosiveManeater")] [assembly: AssemblyTitle("ExplosiveManeater")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ExplosiveManeater { [HarmonyPatch(typeof(CaveDwellerAI))] public class NuclearManeater { [HarmonyPatch("TurnIntoAdultClientRpc")] [HarmonyPrefix] private static void Detect(CaveDwellerAI __instance) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) GameNetworkManager.Instance.localPlayerController.KillPlayer(Vector3.up, true, (CauseOfDeath)0, 0, default(Vector3), false); } [HarmonyPatch("Start")] [HarmonyPostfix] private static void HumanEraserSpawned(CaveDwellerAI __instance) { HUDManager.Instance.DisplayTip("Baby spawned", "A Baby has spawned somewhere", false, false, "LC_Tip1"); } [HarmonyPatch("SetCryingLocalClient")] [HarmonyPostfix] private static void HumanEraserIsCrying(CaveDwellerAI __instance, bool setCrying) { if (setCrying) { HUDManager.Instance.DisplayTip("Baby crying", "THE BABY IS CRYING!!!!", false, false, "LC_Tip1"); } else { HUDManager.Instance.DisplayTip("Baby stopped crying", "The baby has stopped crying :3", false, false, "LC_Tip1"); } } [HarmonyPatch("SetBabyNearTransformingClientRpc")] [HarmonyPostfix] private static void HumanEraserAboutToErase() { HUDManager.Instance.DisplayTip("THE BABY IS ABOUT TO KILL EVEROYNE", "Feed it scrap to reset it ", false, false, "LC_Tip1"); } [HarmonyPatch("ClearBabyObservingClientRpc")] [HarmonyPostfix] private static void HumanEraserAteScrap(CaveDwellerAI __instance) { __instance.growthMeter = 0f; } } [BepInPlugin("com.sagtag.ExplosiveManeater", "ExplosiveManeater", "0.1.0")] [BepInProcess("Lethal Company.exe")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Log { get; private set; } private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("com.sagtag.ExplosiveManeater"); val.PatchAll(); Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)"ExplosiveManeater 0.1.0 loaded"); } } internal static class MyPluginInfo { public const string Id = "com.sagtag.ExplosiveManeater"; public const string Name = "ExplosiveManeater"; public const string Version = "0.1.0"; } }