Decompiled source of LCVR BnS running v0.0.1

ArmSwingLocomotion.dll

Decompiled 14 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LCVR.Input;
using LCVR.Managers;
using LCVR.Player;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ArmSwingLocomotion")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ArmSwingLocomotion")]
[assembly: AssemblyTitle("ArmSwingLocomotion")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace LCVRArmSwing
{
	public class ArmSwingLocomotion : MonoBehaviour
	{
		private const float MOVE_THRESHOLD = 0.1f;

		private const float SWING_THRESHOLD = 1f;

		private const float SMOOTHING_SPEED = 6f;

		private VRPlayer player;

		private float smoothedIntensity;

		public bool IsSwinging { get; private set; }

		public bool IsMoving { get; private set; }

		private void Awake()
		{
			player = ((Component)this).GetComponent<VRPlayer>();
			if ((Object)(object)player == (Object)null)
			{
				ManualLogSource log = Plugin.Log;
				if (log != null)
				{
					log.LogWarning((object)"[ArmSwing] Awake: GetComponent<VRPlayer>() gave null");
				}
			}
		}

		private void LateUpdate()
		{
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)player == (Object)null || (Object)(object)player.PlayerController == (Object)null || Actions.Instance == null)
			{
				return;
			}
			InputAction leftHandVelocity = Actions.Instance.LeftHandVelocity;
			InputAction rightHandVelocity = Actions.Instance.RightHandVelocity;
			if (leftHandVelocity == null || rightHandVelocity == null)
			{
				return;
			}
			Vector3 zero = Vector3.zero;
			Vector3 zero2 = Vector3.zero;
			try
			{
				zero = leftHandVelocity.ReadValue<Vector3>();
				zero2 = rightHandVelocity.ReadValue<Vector3>();
			}
			catch (Exception arg)
			{
				ManualLogSource log = Plugin.Log;
				if (log != null)
				{
					log.LogWarning((object)$"[ArmSwing] LateUpdate: exception in ReadValue: {arg}");
				}
				return;
			}
			float num = Mathf.Abs(zero.y) + Mathf.Abs(zero2.y);
			smoothedIntensity = Mathf.MoveTowards(smoothedIntensity, num, 6f * Time.deltaTime);
			IsMoving = ((Vector2)(ref player.PlayerController.moveInputVector)).sqrMagnitude > 0.1f;
			IsSwinging = smoothedIntensity >= 1f;
		}
	}
	[BepInPlugin("com.SagTag.LCVRBnSRunning", "LCVR Blades And Sorcery running", "0.0.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public const string PLUGIN_GUID = "com.SagTag.LCVRBnSRunning";

		public const string PLUGIN_NAME = "LCVR Blades And Sorcery running";

		public const string PLUGIN_VERSION = "0.0.1";

		internal static ManualLogSource Log { get; private set; }

		private void Awake()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			Log = ((BaseUnityPlugin)this).Logger;
			new Harmony("com.SagTag.LCVRBnSRunning").PatchAll();
			Log.LogInfo((object)"LCVR Blades And Sorcery running v0.0.1 Loaded");
		}
	}
	[HarmonyPatch(typeof(VRPlayer))]
	internal static class VRPlayerPatches
	{
		[HarmonyPatch("BuildVRRig")]
		[HarmonyPostfix]
		private static void AddArmSwingLocomotion(VRPlayer __instance)
		{
			((Component)__instance).gameObject.AddComponent<ArmSwingLocomotion>();
			ManualLogSource log = Plugin.Log;
			if (log != null)
			{
				log.LogInfo((object)"Blades And Sorcery running enabled.");
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal static class InjectArmSwingPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		private static void ForceVRSprintInput(PlayerControllerB __instance)
		{
			if (!((NetworkBehaviour)__instance).IsOwner)
			{
				return;
			}
			VRSession instance = VRSession.Instance;
			if (!((Object)(object)instance == (Object)null) && !((Object)(object)instance.LocalPlayer == (Object)null))
			{
				ArmSwingLocomotion component = ((Component)instance.LocalPlayer).GetComponent<ArmSwingLocomotion>();
				if ((Object)(object)component != (Object)null && component.IsMoving && component.IsSwinging && !__instance.isExhausted)
				{
					instance.LocalPlayer.sprintValue = 1f;
				}
			}
		}
	}
}