SagTag-Physics_Items_Restored icon

Physics Items Restored

Adds physics to almost every lethal company item

Last updated 5 hours ago
Total downloads 38
Total rating 0 
Categories Misc BepInEx Client-side Server-side Items
Dependency string SagTag-Physics_Items_Restored-0.0.2
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5

README

Ryokune-PhysicsItems

  • BEFORE YOU KEEP ON READING, ALL CREDIT TO VisualError/Ryokune for making the mod, i just restored it up to V81, if you find bugs, make an issue in the GitHub repo or look for the thread in mod releases in the lethal company modding server

I need a better icon. (This mod also works with ThrowEverything Mod)

Known Incompatibilities:

Known Bugs/Issues:

  • Items may sometimes phase out of existence for the client until picked up by the server when landing the ship.
  • Sometimes the items will jumpscare you with its collision sounds. (I have been trying to fix this for hours)
  • https://github.com/VisualError/Physics-Items/labels/bug

BUG REPORTING:

Installation

  1. Ensure you have BepInEx installed.
  2. Download the latest release of the Physics Items mod from Thunderstore.
  3. Extract the contents into your Lethal Company's BepInEx/plugins folder.

Contributing

Template Physics_Items/Physics_Items.csproj.user

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <LETHAL_COMPANY_DIR>C:/Program Files (x86)/Steam/steamapps/common/Lethal Company</LETHAL_COMPANY_DIR>
    <TEST_PROFILE_DIR>$(APPDATA)/r2modmanPlus-local/LethalCompany/profiles/TestPhysicsItems</TEST_PROFILE_DIR>
  </PropertyGroup>

    <!-- Create your 'Test Profile' using your modman of choice before enabling this. 
    Enable by setting the Condition attribute to "true". *nix users should switch out `copy` for `cp`. -->
    <Target Name="CopyToDebugProfile" AfterTargets="PostBuildEvent" Condition="true">
		<MakeDir
                Directories="$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Physics_Items"
                Condition="Exists('$(LETHAL_COMPANY_DIR)') And !Exists('$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Physics_Items')"
        />
		<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Physics_Items" />
		<Exec Command="copy &quot;$(TargetPath)&quot; &quot;$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Physics_Items/&quot;" />
	</Target>
</Project>

Contributors