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Physics Items Restored
Adds physics to almost every lethal company item
| Last updated | 5 hours ago |
| Total downloads | 38 |
| Total rating | 0 |
| Categories | Misc BepInEx Client-side Server-side Items |
| Dependency string | SagTag-Physics_Items_Restored-0.0.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5README
Ryokune-PhysicsItems
- BEFORE YOU KEEP ON READING, ALL CREDIT TO VisualError/Ryokune for making the mod, i just restored it up to V81, if you find bugs, make an issue in the GitHub repo or look for the thread in mod releases in the lethal company modding server
I need a better icon. (This mod also works with ThrowEverything Mod)
Known Incompatibilities:
Known Bugs/Issues:
- Items may sometimes phase out of existence for the client until picked up by the server when landing the ship.
- Sometimes the items will jumpscare you with its collision sounds. (I have been trying to fix this for hours)
- https://github.com/VisualError/Physics-Items/labels/bug
BUG REPORTING:
- I will only consider bugs reported at: https://github.com/VisualError/Physics-Items/issues/new/choose
Installation
- Ensure you have BepInEx installed.
- Download the latest release of the Physics Items mod from Thunderstore.
- Extract the contents into your Lethal Company's
BepInEx/pluginsfolder.
Contributing
Template Physics_Items/Physics_Items.csproj.user
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LETHAL_COMPANY_DIR>C:/Program Files (x86)/Steam/steamapps/common/Lethal Company</LETHAL_COMPANY_DIR>
<TEST_PROFILE_DIR>$(APPDATA)/r2modmanPlus-local/LethalCompany/profiles/TestPhysicsItems</TEST_PROFILE_DIR>
</PropertyGroup>
<!-- Create your 'Test Profile' using your modman of choice before enabling this.
Enable by setting the Condition attribute to "true". *nix users should switch out `copy` for `cp`. -->
<Target Name="CopyToDebugProfile" AfterTargets="PostBuildEvent" Condition="true">
<MakeDir
Directories="$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Physics_Items"
Condition="Exists('$(LETHAL_COMPANY_DIR)') And !Exists('$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Physics_Items')"
/>
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Physics_Items" />
<Exec Command="copy "$(TargetPath)" "$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Physics_Items/"" />
</Target>
</Project>