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Decompiled source of SoundBoard v1.0.2
SoundBoard.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using SoundBoard.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("SoundBoard")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: AssemblyInformationalVersion("1.0.1")] [assembly: AssemblyProduct("SoundBoard")] [assembly: AssemblyTitle("SoundBoard")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SoundBoard { [BepInPlugin("SoundBoard", "SoundBoard", "1.0.1")] public class SoundBoard : BaseUnityPlugin { private const string modGUID = "samsam.SoundBoard"; private const string modName = "SoundBoard"; private const string modVersion = "1.0.2"; private readonly Harmony harmony = new Harmony("samsam.SoundBoard"); private static SoundBoard Instance; public static List<AudioClip[]> allSounds = new List<AudioClip[]>(); public static int nbSound = 3; public static AudioClip[] sound; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin SoundBoard is loaded!"); allSounds = LoadAllSound(nbSound); if (allSounds == null || allSounds.Count == 0) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load audio assets !"); } else { for (int i = 0; i < allSounds.Count; i++) { if (allSounds[i] == null) { ((BaseUnityPlugin)this).Logger.LogError((object)("Failed to load audio assets number " + i + " !")); } else { ((BaseUnityPlugin)this).Logger.LogInfo((object)("Audio asset " + i + " is loaded !")); } } } harmony.PatchAll(typeof(CrawlerPatch)); harmony.PatchAll(typeof(ShotGunPatch)); } public static List<AudioClip[]> LoadAllSound(int nb) { List<AudioClip[]> list = new List<AudioClip[]>(); string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("SoundBoard.dll".ToCharArray()) + "sounds"; AssetBundle val = AssetBundle.LoadFromFile(location); for (int i = 1; i <= nb; i++) { try { list.Add(val.LoadAssetWithSubAssets<AudioClip>(i + ".mp3")); } catch (Exception ex) { Debug.Log((object)ex); list.Add(null); } } return list; } } public static class PluginInfo { public const string PLUGIN_GUID = "SoundBoard"; public const string PLUGIN_NAME = "SoundBoard"; public const string PLUGIN_VERSION = "1.0.1"; } } namespace SoundBoard.Patches { [HarmonyPatch(typeof(CrawlerAI))] internal class CrawlerPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void crawlerAudioPatch(ref AudioClip[] ___longRoarSFX) { AudioClip[] array = SoundBoard.allSounds[0]; ___longRoarSFX = array; } } [HarmonyPatch(typeof(ShotgunItem))] internal class ShotGunPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void ShotGunReloadPatch(ref AudioClip ___gunReloadSFX) { AudioClip[] array = SoundBoard.allSounds[2]; ___gunReloadSFX = array[0]; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }