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Decompiled source of Scandals Testing Stuff v1.0.2
BepInEx/plugins/ScandalsStuff/scandals.testingstuff.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; using UnityEngine.Animations.Rigging; using scandals.testingstuff.NetcodePatcher; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("ClientNetworkTransform")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Jobs")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Relay")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: AssemblyCompany("scandals.testingstuff")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.2.0")] [assembly: AssemblyInformationalVersion("1.0.2")] [assembly: AssemblyProduct("ScandalsTruckStuff")] [assembly: AssemblyTitle("scandals.testingstuff")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ScandalsTruckStuff { [BepInPlugin("scandals.testingstuff", "ScandalsTruckStuff", "1.0.2")] public class ScandalsTruckStuff : BaseUnityPlugin { public static ScandalsTruckStuff Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; NetcodePatcher(); Patch(); Logger.LogInfo((object)"scandals.testingstuff v1.0.2 has loaded!"); } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("scandals.testingstuff"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } private void NetcodePatcher() { Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } } } public static class MyPluginInfo { public const string PLUGIN_GUID = "scandals.testingstuff"; public const string PLUGIN_NAME = "ScandalsTruckStuff"; public const string PLUGIN_VERSION = "1.0.2"; } } namespace ScandalsTruckStuff.Utils { public class NullMemberException : Exception { private NullMemberException(string message) : base(message) { } public static NullMemberException Method(Type type, string methodName, Type[] parameters = null, Type[] generics = null) { string text = ""; string text2 = ""; if (parameters != null && parameters.Length != 0) { text = string.Join(", ", parameters.Select((Type param) => param.ToString())); } if (generics != null && generics.Length != 0) { text2 = "<" + string.Join(", ", generics.Select((Type param) => param.ToString())) + ">"; } return new NullMemberException("Could not find method " + type.Name + ":" + text2 + methodName + "(" + text + ")"); } public static NullMemberException Field(Type type, string fieldName) { return new NullMemberException("Could not find field " + type.Name + "." + fieldName); } } internal static class PatchUtils { public struct OpcodeMatch { public OpCode opcode; public object operandOrNull; public OpcodeMatch(OpCode opcode) { operandOrNull = null; this.opcode = opcode; } public OpcodeMatch(OpCode opcode, object operand) { operandOrNull = null; this.opcode = opcode; operandOrNull = operand; } } public static bool OperandCompare(object inputOperand, object codeInstructionOperand) { if (inputOperand.Equals(codeInstructionOperand)) { return true; } Type type = codeInstructionOperand.GetType(); if (type == typeof(LocalBuilder)) { return inputOperand.Equals(((LocalBuilder)codeInstructionOperand).LocalIndex); } return Convert.ChangeType(inputOperand, codeInstructionOperand.GetType())?.Equals(codeInstructionOperand) ?? false; } public static int LocateCodeSegment(int startIndex, List<CodeInstruction> searchSpace, List<OpcodeMatch> searchFor) { if (startIndex < 0 || startIndex >= searchSpace.Count) { return -1; } int num = 0; for (int i = startIndex; i < searchSpace.Count; i++) { CodeInstruction val = searchSpace[i]; OpcodeMatch opcodeMatch = searchFor[num]; bool flag = val.opcode == opcodeMatch.opcode; if (flag && opcodeMatch.operandOrNull != null) { flag = OperandCompare(opcodeMatch.operandOrNull, val.operand); } if (flag) { num++; if (num == searchFor.Count) { return i - num + 1; } } else { num = 0; } } return -1; } public static string GetAllMaskLayers(LayerMask _mask) { int value = ((LayerMask)(ref _mask)).value; string text = ""; for (int i = 0; i < 32; i++) { if (((1 << i) & value) != 0) { text = text + " " + LayerMask.LayerToName(i); } } return text; } public static bool TryMethod(Type type, string name, out MethodInfo methodInfo) { return TryMethod(type, name, null, null, out methodInfo); } public static bool TryMethod(Type type, string name, Type[] parameters, out MethodInfo methodInfo) { return TryMethod(type, name, parameters, null, out methodInfo); } public static bool TryMethod(Type type, string name, Type[] parameters, Type[] generics, out MethodInfo methodInfo) { if (parameters == null && generics == null) { methodInfo = type.GetMethod(name, AccessTools.all); } else { if (generics == null) { generics = Type.EmptyTypes; } if (parameters == null) { parameters = Type.EmptyTypes; } methodInfo = type.GetMethod(name, generics.Length, AccessTools.all, null, parameters, null); if (generics.Length != 0) { methodInfo = methodInfo.MakeGenericMethod(generics); } } return methodInfo != null; } public static MethodInfo Method(Type type, string name, Type[] parameters = null, Type[] generics = null) { if (!TryMethod(type, name, parameters, generics, out MethodInfo methodInfo)) { throw NullMemberException.Method(type, name, parameters, generics); } return methodInfo; } public static bool TryField(Type type, string name, out FieldInfo fieldInfo) { fieldInfo = AccessTools.Field(type, name); return fieldInfo != null; } public static FieldInfo Field(Type type, string name) { if (!TryField(type, name, out FieldInfo fieldInfo)) { throw NullMemberException.Field(type, name); } return fieldInfo; } } } namespace ScandalsTruckStuff.Patches { [HarmonyPatch(typeof(VehicleController))] internal class CruiserPatches { private static GameObject frontLeftSteeringAxis; private static GameObject frontRightSteeringAxis; private static MeshRenderer frontLeftMeshRender; private static MeshRenderer frontRightMeshRender; private static GameObject frontLeftRotAxis; private static GameObject frontRightRotAxis; private static GameObject backLeftRotAxis; private static GameObject backRightRotAxis; [HarmonyPatch("Awake")] [HarmonyPostfix] private static void AwakePostfix(VehicleController __instance) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Expected O, but got Unknown //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Expected O, but got Unknown //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Expected O, but got Unknown //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Expected O, but got Unknown frontLeftSteeringAxis = new GameObject("FLSteeringAxis"); frontRightSteeringAxis = new GameObject("FRSteeringAxis"); frontLeftRotAxis = new GameObject("FLRotAxis"); frontRightRotAxis = new GameObject("FRRotAxis"); backLeftRotAxis = new GameObject("RLRotAxis"); backRightRotAxis = new GameObject("RRRotAxis"); frontLeftSteeringAxis.transform.SetParent(((Component)__instance.FrontLeftWheel).transform.parent); frontRightSteeringAxis.transform.SetParent(((Component)__instance.FrontRightWheel).transform.parent); frontLeftRotAxis.transform.SetParent(frontLeftSteeringAxis.transform); frontRightRotAxis.transform.SetParent(frontRightSteeringAxis.transform); backLeftRotAxis.transform.SetParent(((Component)__instance.BackLeftWheel).transform.parent); backRightRotAxis.transform.SetParent(((Component)__instance.BackRightWheel).transform.parent); __instance.SetHeadlightMaterial(false); __instance.SetHeadlightMaterial(true); } [HarmonyPatch("SetWheelFriction")] [HarmonyPostfix] private static void SetWheelFrictionPostfix(VehicleController __instance) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) WheelFrictionCurve val = default(WheelFrictionCurve); ((WheelFrictionCurve)(ref val)).extremumSlip = 0.2f; ((WheelFrictionCurve)(ref val)).extremumValue = 1f; ((WheelFrictionCurve)(ref val)).asymptoteSlip = 0.8f; ((WheelFrictionCurve)(ref val)).asymptoteValue = 1f; ((WheelFrictionCurve)(ref val)).stiffness = 2f; __instance.FrontRightWheel.forwardFriction = val; __instance.FrontLeftWheel.forwardFriction = val; ((WheelFrictionCurve)(ref val)).stiffness = 0.75f; __instance.BackRightWheel.forwardFriction = val; __instance.BackLeftWheel.forwardFriction = val; ((WheelFrictionCurve)(ref val)).stiffness = 2f; ((WheelFrictionCurve)(ref val)).asymptoteValue = 1f; ((WheelFrictionCurve)(ref val)).extremumSlip = 0.7f; __instance.FrontRightWheel.sidewaysFriction = val; __instance.FrontLeftWheel.sidewaysFriction = val; __instance.BackRightWheel.sidewaysFriction = val; __instance.BackLeftWheel.sidewaysFriction = val; __instance.FrontLeftWheel.mass = 35f; __instance.FrontRightWheel.mass = 35f; __instance.BackLeftWheel.mass = 35f; __instance.BackRightWheel.mass = 35f; } [HarmonyPatch("SetCarEffects")] [HarmonyPostfix] private static void SetCarEffectsPostfix(VehicleController __instance, ref float setSteering) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_020c: Unknown result type (might be due to invalid IL or missing references) frontLeftSteeringAxis.transform.localRotation = Quaternion.Euler(0f, __instance.FrontLeftWheel.steerAngle, 0f); frontRightSteeringAxis.transform.localRotation = Quaternion.Euler(0f, 180f + __instance.FrontRightWheel.steerAngle, 0f); if ((Object)(object)__instance.currentDriver != (Object)null) { ((RigConstraint<MultiRotationConstraintJob, MultiRotationConstraintData, MultiRotationConstraintJobBinder<MultiRotationConstraintData>>)(object)__instance.currentDriver.cameraLookRig1).weight = 0.33f; ((RigConstraint<MultiRotationConstraintJob, MultiRotationConstraintData, MultiRotationConstraintJobBinder<MultiRotationConstraintData>>)(object)__instance.currentDriver.cameraLookRig2).weight = 1f; ((RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>)(object)__instance.currentDriver.leftArmRigSecondary).weight = 1f; ((RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>)(object)__instance.currentDriver.rightArmRigSecondary).weight = 1f; ((RigConstraint<ChainIKConstraintJob, ChainIKConstraintData, ChainIKConstraintJobBinder<ChainIKConstraintData>>)(object)__instance.currentDriver.leftArmRig).weight = 1f; ((RigConstraint<ChainIKConstraintJob, ChainIKConstraintData, ChainIKConstraintJobBinder<ChainIKConstraintData>>)(object)__instance.currentDriver.rightArmRig).weight = 1f; __instance.currentDriver.upperBodyAnimationsWeight = 1f; ((RigConstraint<ChainIKConstraintJob, ChainIKConstraintData, ChainIKConstraintJobBinder<ChainIKConstraintData>>)(object)__instance.currentDriver.rightArmProceduralRig).weight = 0f; ((RigConstraint<ChainIKConstraintJob, ChainIKConstraintData, ChainIKConstraintJobBinder<ChainIKConstraintData>>)(object)__instance.currentDriver.rightArmNormalRig).weight = 1f; ((RigConstraint<ChainIKConstraintJob, ChainIKConstraintData, ChainIKConstraintJobBinder<ChainIKConstraintData>>)(object)__instance.currentDriver.leftArmRigSecondaryLocal).weight = 1f; ((RigConstraint<ChainIKConstraintJob, ChainIKConstraintData, ChainIKConstraintJobBinder<ChainIKConstraintData>>)(object)__instance.currentDriver.rightArmRigSecondaryLocal).weight = 1f; __instance.currentDriver.playerBodyAnimator.SetLayerWeight(__instance.currentDriver.playerBodyAnimator.GetLayerIndex("HoldingItemsRightHand"), __instance.currentDriver.upperBodyAnimationsWeight); __instance.currentDriver.playerBodyAnimator.SetLayerWeight(__instance.currentDriver.playerBodyAnimator.GetLayerIndex("HoldingItemsBothHands"), __instance.currentDriver.upperBodyAnimationsWeight); __instance.currentDriver.specialAnimationWeight = 1f; __instance.currentDriver.localArmsTransform.localPosition = new Vector3(0f, -0.008f, -0.43f); __instance.currentDriver.localArmsTransform.localRotation = Quaternion.Euler(84.78056f, 0f, 0f); } } [HarmonyPatch("MatchWheelMeshToCollider")] [HarmonyPostfix] private static void MatchWheelMeshToColliderPostfix(VehicleController __instance, MeshRenderer wheelMesh, WheelCollider wheelCollider) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) frontLeftSteeringAxis.transform.position = ((Component)__instance.FrontLeftWheel).transform.position; frontRightSteeringAxis.transform.position = ((Component)__instance.FrontRightWheel).transform.position; frontLeftRotAxis.transform.Rotate(Vector3.right, __instance.EngineRPM * 0.5f, (Space)1); frontRightRotAxis.transform.Rotate(Vector3.left, __instance.EngineRPM * 0.5f, (Space)1); backLeftRotAxis.transform.Rotate(Vector3.right, __instance.EngineRPM * 0.5f, (Space)1); backRightRotAxis.transform.Rotate(Vector3.right, __instance.EngineRPM * 0.5f, (Space)1); ((Component)__instance.backLeftWheelMesh).transform.rotation = backLeftRotAxis.transform.rotation; ((Component)__instance.backRightWheelMesh).transform.rotation = backRightRotAxis.transform.rotation; ((Component)__instance.leftWheelMesh).transform.rotation = frontLeftRotAxis.transform.rotation; ((Component)__instance.rightWheelMesh).transform.rotation = frontRightRotAxis.transform.rotation; } [HarmonyPatch("BreakWindshield")] [HarmonyPostfix] private static void BreakWindshield_Postfix(VehicleController __instance) { Material[] sharedMaterials = ((Renderer)__instance.mainBodyMesh).sharedMaterials; sharedMaterials[2] = __instance.windshieldBrokenMat; ((Renderer)__instance.mainBodyMesh).sharedMaterials = sharedMaterials; Material[] sharedMaterials2 = (Material[])sharedMaterials.Clone(); ((Renderer)__instance.lod1Mesh).sharedMaterials = sharedMaterials2; Material[] sharedMaterials3 = (Material[])sharedMaterials.Clone(); ((Renderer)__instance.lod2Mesh).sharedMaterials = sharedMaterials3; } [HarmonyPatch("SetHeadlightMaterial")] [HarmonyPostfix] private static void SetHeadlightMaterial_Postfix(VehicleController __instance, bool on) { Material val = (on ? __instance.headlightsOnMat : __instance.headlightsOffMat); Material[] sharedMaterials = ((Renderer)__instance.mainBodyMesh).sharedMaterials; sharedMaterials[1] = val; ((Renderer)__instance.mainBodyMesh).sharedMaterials = sharedMaterials; Material[] sharedMaterials2 = (Material[])sharedMaterials.Clone(); ((Renderer)__instance.lod1Mesh).sharedMaterials = sharedMaterials2; Material[] sharedMaterials3 = (Material[])sharedMaterials.Clone(); ((Renderer)__instance.lod2Mesh).sharedMaterials = sharedMaterials3; } [HarmonyPatch("Update")] [HarmonyPostfix] private static void UpdatePostfix(VehicleController __instance) { if (__instance.ignitionStarted && !__instance.magnetedToShip) { if (((NetworkBehaviour)__instance).IsOwner) { __instance.EngineRPM = (__instance.FrontLeftWheel.rpm + __instance.FrontRightWheel.rpm + __instance.BackLeftWheel.rpm + __instance.BackRightWheel.rpm) / 4f; } } else { __instance.EngineRPM = Mathf.Lerp(__instance.EngineRPM, 0f, 3f * Time.deltaTime); } } } [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatches { [HarmonyPatch("LateUpdate")] [HarmonyPrefix] private static void LateUpdate_Postfix(PlayerControllerB __instance) { //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) if (__instance.inSpecialInteractAnimation && __instance.inVehicleAnimation) { ((Component)__instance.playerModelArmsMetarig.parent).transform.localRotation = Quaternion.Euler(90f, 0f, 0f); __instance.playerModelArmsMetarig.localRotation = Quaternion.Euler(-90f, 0f, 0f); ((Component)__instance.playerBodyAnimator).transform.localPosition = new Vector3(0f, 0f, 0f); ((Component)__instance.playerBodyAnimator).transform.localRotation = Quaternion.Euler(-90f, 0f, 0f); ((Component)__instance.meshContainer).transform.localPosition = new Vector3(0f, 0f, 0f); ((Component)__instance.meshContainer).transform.localRotation = Quaternion.Euler(0f, 0f, 0f); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } } namespace scandals.testingstuff.NetcodePatcher { [AttributeUsage(AttributeTargets.Module)] internal class NetcodePatchedAssemblyAttribute : Attribute { } }