Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of SecaMovement v1.0.0
MovementMod.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(/*Could not decode attribute arguments.*/)] [assembly: TargetFramework(".NETCoreApp,Version=v7.0", FrameworkDisplayName = ".NET 7.0")] [assembly: AssemblyCompany("MovementMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MovementMod")] [assembly: AssemblyTitle("MovementMod")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : System.Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(/*Could not decode attribute arguments.*/)] internal sealed class NullableAttribute : System.Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(/*Could not decode attribute arguments.*/)] internal sealed class NullableContextAttribute : System.Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(/*Could not decode attribute arguments.*/)] internal sealed class RefSafetyRulesAttribute : System.Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MovementMod { [BepInPlugin("falcon.jam.movementmod", "MovementMod", "1.0.0")] public class LethalHello : BaseUnityPlugin { public const string modGUID = "falcon.jam.movementmod"; public const string modName = "MovementMod"; public const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("falcon.jam.movementmod"); public static float sprintTimeMultiplier = 7.5f; public static float carryWeightMultiplier = 0.9f; private void Awake() { ManualLogSource val = Logger.CreateLogSource("falcon.jam.movementmod"); val.LogMessage((object)"falcon.jam.movementmod has loaded successfully."); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Stretching Legs!"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Jumping Jacks!"); harmony.PatchAll(typeof(SecaMovement)); } } [HarmonyPatch(typeof(PlayerControllerB))] [HarmonyPatch("Awake")] internal class SecaMovement { private static readonly ManualLogSource logger = Logger.CreateLogSource("SecaMovement"); [HarmonyPostfix] private static void Postfix(ref float ___sprintTime, ref float ___carryWeight) { ___sprintTime = LethalHello.sprintTimeMultiplier; ___carryWeight = LethalHello.carryWeightMultiplier; logger.LogInfo((object)("Successfully modified sprint time to: " + ___sprintTime)); logger.LogInfo((object)("Successfully modified carry weight to: " + ___carryWeight)); } } }