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CrewUpgrades

Seven configurable, team-shared terminal upgrades for Lethal Company v81. Early access; install on all players. AI-assisted development. Real multiplayer validation pending.

By Serenta

CHANGELOG

Changelog

0.1.0 - Early access

  • Add seven configurable upgrades purchased with group credits through a dedicated terminal page.
  • Share purchased levels and host gameplay settings with the crew, including late joins.
  • Include stamina, action training, contact-scoped melee strength, carry training, approved interaction improvements, equipment improvements, and a once-per-quota company buying-rate bonus.
  • Save progression in the current native save slot while preserving unrelated keys and local configuration files.
  • Add duplicate-purchase checks, connection-specific message validation, and a pause when a purchase's storage result cannot be confirmed.
  • Provide explicit adapters for supported optional melee weapons without modifying their persistent base-damage fields or adding critical hits to fists, ranged attacks, or friendly fire.

This is the first early-access release. Offline tests and isolated single-process game checks have passed; they do not establish real multiplayer compatibility. Host plus separate-client acceptance in the intended modpack is still pending.

Original implementation by Serenta with AI coding assistance, distributed under the included MIT License. Lethal Company belongs to Zeekerss; this project is unofficial. No game binaries, third-party mod binaries, private configuration files, save files, starting-money changes or test drivers are included.