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LethalGearLeveling
Gear levels up with use. Shovels, knives, shotguns, flashlights, jetpacks, lockpickers, zap guns, radar boosters and walkie-talkies each level individually, get stronger and change colour.
By Sholiver
| Last updated | 2 days ago |
| Total downloads | 207 |
| Total rating | 0 |
| Categories | Mods Equipment AI Generated |
| Dependency string | Sholiver-LethalGearLeveling-0.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
LethalGearLeveling
Gear levels up the more you use it. Every item levels individually, levels stay with the item (anyone who picks it up gets the bonuses), and levels are saved with the ship. Get fired and it all goes, same as vanilla.
| Levels | Tier |
|---|---|
| 1-2 | Normal (Lv1 is vanilla) |
| 3-4 | Green |
| 5-6 | Blue |
| 7-8 | Purple |
| 9-10 | Orange |
XP is only earned while landed on a moon (not in orbit or at the Company building), and never from inside the ship (except the walkie-talkie).
Levelled items are tinted and glow with their tier colour. While you hold one, its level, XP and current bonuses (plus shells for the shotgun) show in the top right under the item's control tips.
Items
| Item | Earns XP from | Per level gained (defaults) |
|---|---|---|
| Shovel, Stop sign, Yield sign | Hitting living killable enemies (10), kills (+25) | +12.5% crit chance (Lv9 always crits, Lv10 can double crit; each crit is x1.5 damage rounded up, min +1), +5% swing speed, +0.075m reach |
| Flashlight, Pro-flashlight | Seconds switched on inside the facility (1/s) | +7.5% brightness, +5% beam width and range, -5% battery drain |
| Shotgun | Hitting living killable enemies (20), kills (+25), shells loaded (10) | +10% damage (fractions round up by chance), +5% damage-band distance and reach, +5% chance a shot doesn't use a shell, +5% reload speed |
| Lockpicker | Doors unlocked (50) | +12.5% picking speed |
| Jetpack | Metres flown (1 XP per 5m) | +5% thrust, +7.5 crash tolerance (vanilla 50), -5% battery drain |
| Kitchen knife | Hitting living killable enemies (5), kills (+25) | Same crits as the shovel (+12.5% chance), +5% stab speed, +0.05m reach |
| Zap gun | Seconds spent zapping an enemy (3/s) | +5% lock-on and hold range, beam takes 10% longer to get hard to hold, +25% stun after the zap ends, -5% battery drain |
| Radar booster | Minutes switched on outside the ship (10/min), enemies stunned by its flash (15, each enemy once per 10s) | +10% flash stun time, +5% flash radius |
| Walkie-talkie | Seconds spent talking into it (2/s), including from inside the ship | -8% battery drain |
At the end of each day, gear that left the ship and made it back gets a bonus of up to 50 XP, scaled by the share of the moon's scrap value brought back.
Default total XP to reach Lv2 through Lv10: 100, 250, 450, 750, 1150, 1700, 2450, 3500, 5000. Everything is configurable in BepInEx/config/com.shronkstones.lethalgearleveling.cfg.
Multiplayer
All players need the mod. The host owns XP; clients report XP they earn and receive the totals. Stat bonuses are calculated from each player's own config, so keep configs matched.