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BetterArmoryPlus
Add-on for Better Armory: rifle and revolver crits, a ramping orange flamethrower, gun jams and overheat, and monsters that hunt gunshots and flee fire.
By Skyhopper
| Last updated | 11 hours ago |
| Total downloads | 73 |
| Total rating | 0 |
| Categories | Equipment Asset Replacements AI Generated |
| Dependency string | Skyhopper-BetterArmoryPlus-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305Y4NGZ313-BetterArmory
Six new guns with ammo, shop listings and facility spawns.
Preferred version: 1.0.8README
BetterArmoryPlus
An add-on for Better Armory that makes its guns hit harder, feel better and change how monsters behave around you. Every feature can be tuned or turned off in the config.
Features
Crits
- Bolt-Action Rifle: averages 3.5 damage per shot (rolls 3 or 4) with a 33% chance to crit for x2.5.
- Revolver: 25% crit chance for x2.
- Flamethrower: each burn tick has a 15% chance to crit for x2.5.
- A CRIT! popup shows for the player who landed it.
Flamethrower rework
- Ramping burn: the longer you keep a monster in the flame, the more each tick hurts (0.5, 1, 1.5, 2...). The ramp survives short gaps (2.5 s) so moving targets keep burning.
- 1.5x range and a wider cone, so big targets like Forest Giants are easy to keep lit.
- Orange fire stream that visibly ends exactly where the damage ends, and splashes off walls instead of passing through them.
- Overheat: 6 s of continuous fire, then a 3 s lockout.
- Seamless sound: removes the gap and cut-off when the looping flame sound restarts.
Risk and reward
- Jamming: the Pistol and Revolver have a 3% chance per shot to jam. Reload to clear it.
- Gunshots lure monsters: idle monsters within about 45 m may come to investigate where a shot was fired. Monsters that react to sound also hear gunshots from farther away.
- Fire scares monsters: monsters caught in the flamethrower run away for a few seconds (with a cooldown, so you cannot stun-lock them).
- Coil-heads, Jesters, Old Birds, the Ghost Girl and other special monsters are excluded by default (editable list).
Fixes
- Restores missing firing sounds on guns whose sound clips failed to load (Assault Rifle, Bolt-Action Rifle, Pistol).
- Switching weapons no longer plays Better Armory's loud "gun dropped" sound; it uses a normal handling sound instead.
Multiplayer
Everyone in the lobby should install this mod.
- Damage, crits, the burn ramp and range are decided by the host.
- Sounds, the flame visual and the CRIT popup are drawn on each player's own game.
- Monster reactions run on whichever player's game controls that monster.
Config
BepInEx/config/grayl.boltactioncrits.cfg (the file keeps its original name so existing settings carry over).
| Section | Highlights |
|---|---|
| Bolt-Action Rifle | Average Damage, Crit Chance, Crit Multiplier |
| Revolver | Crit Chance, Crit Multiplier |
| Flame Thrower | Range/Width Multiplier, Ramping Burn, Ramp Step/Cap/Grace, Overheat, Orange Flame (length, glow, walls), Smooth Sound Loop |
| Jamming | Jam Chance, Weapon Ids |
| Monster Reactions | Lure radius/chance/time, noise multiplier, scare time/cooldown, Ignored Monsters |
| Feedback / Audio Fix / General | CRIT popup, sound fix, logging |
Credits
- Built on top of Better Armory by Y4NGZ313. All guns, models and base mechanics are theirs; this mod only adjusts them.
- Made by grayl.
AI disclosure
This mod's code was written with the help of an AI assistant (Claude) and tested in game by the author.