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Lantern Peddler
Early access: a lantern-headed Peddler trades rare wares for Green Gems, and something with three heads sings in the dark. Don't let the song finish.
By Skyhopper
CHANGELOG
0.3.1 (early access)
- Fixed the Choir not using the voice recordings: mod managers flatten the
ChoirVoicefolder when installing, so the mod now finds thechoir*.wavfiles either in that folder or right next to it. - Same features as 0.3.0. Everyone in a lobby must be on 0.3.1 - mixing versions makes lobby-checker mods (like LethalError) refuse the join with a mod mismatch.
0.3.0 (early access)
- NEW: The Choir. From a distance it's just one of the crew: an employee in a company suit, wandering the halls and wearing a crewmate's name on the scanner (it scans as a person from up to 80 m). It stays silent from afar; only once you're within about 20 m do you hear it softly humming a hymn. Get close and it notices you: its helmet (the real one, visor, bolts and all, whatever suit it's wearing) bulges, cracks into four jagged pieces and peels open like a shell, a long neck pushes up out of it, and three pale, experimented-on heads (stitched scars, rusty nails, dried blood) grow out one after another on their own branches, unfolding and opening their mouths to sing. (Its true form, if the disguise is turned off: a too-tall choir singer in a black cassock and white surplice, hands folded, gliding through the facility - except its one long neck divides into three identical smooth, eyeless faces, singing a sweet hymn in perfect unison. When it sees you it goes silent, all three faces turn together to stare, and then it comes - always exactly as fast as you are. The longer it chases you, the more the hymn sours and the three faces drift out of step, tilting to angles no neck should allow; when the dissonance peaks, your head bursts. Break line of sight to lose it, or hit/shoot its heads: the middle head can't be hurt, but each side head you hit chokes silent for a while and slows its chase by 20%; silence both side heads and it folds up, stunned. Lights stutter around it while it hunts. 30% of days, either inside the facility or out on the moon - where it walks straight to the ship like crew coming home - until it loses someone, after which it roams the moon (all configurable). Host can type /choir to summon it for testing.
- NEW: the Choir now hums in a real (if mangled) human voice. Its sounds load from the
ChoirVoicefolder, so you can drop in your own recordings - see the README. - NEW: Pitch Pipe. Always turns up near the Choir. Blow the true note and the Choir hunting you (plus any within 40 m) calms down for 25 s (drops the chase, dissonance drains, heads sink back in). Three breaths. All configurable.
- Fixed gems getting stuck in a player's hand after handing them to the Peddler (players who weren't the host). The host now takes the gem out of their pocket and removes it for everyone, instead of two conflicting requests racing each other. Same fix for the torch, the helm and used-up wares.
- The Peddler now shows up more often: 45% chance per day (was 35%).
- Green Gems no longer glow from your pockets: the glow only shows when a gem is in your hand (or lying on the ground).
0.2.0 (early access)
- Back to a 0.x version: the mod is still being worked on.
- Green Gems now spawn on every moon with loot, whatever else is in the modpack: they get a fixed share of the loot (4%, 15% on Peddler days) and at least 2 are always placed inside (8 on Peddler days), even if another mod rewrites the loot table.
- The Peddler can now turn up on every moon, vanilla or modded: his daily roll no longer depends on the moon's loot step, and if a moon has no usable AI nodes he's placed at the main entrance or beside the ship instead. That includes the Company and other no-loot moons (config: Spawn On Moons Without Loot).
- He's scared of ghosts: when the Ghost Girl, Herobrine or Football spawns, he packs up and leaves a Peddler's Note behind (readable with LMB). The list of ghosts is in the config.
- Removed the Artificial Gem from the store.
- Stillness Bell now freezes creatures for 10 seconds.
- Hostile creatures now hunt the Peddler like a player. He has 150 health and swings his lantern back at them.
- When the Peddler falls, his body drops, his lantern helm rolls off dark, and a Kindling Torch appears somewhere inside the facility. Light the helm with the torch, carry his body onto the ship, and set the lit helm back on him: embers rise and he stands again with a thank-you gift.
- Players who hit or shoot him now hurt him; he backs off for a few seconds instead of packing up and vanishing.
- Held items now sit in your actual hand at their grip. Lanterns (and his helm) hang from the handle and swing as you walk, turn and look around; the Rift Charm dangles from its cord; everything else leans a little with your movement.
- Softer light: the Peddler's Lantern is about a third as bright, with dimmer glass, so it lights your way without flooding the room.
- All of his wares remodelled in a Lethal Company style: rounded, weathered and grimy instead of blocky (a red hurricane lantern with wire guards, a cast hand bell, a forked dowsing rod, a brass pocket compass, a copper hip flask, an enamel stew bowl and more), plus a new Kindling Torch.
- Fine detail on every item: rivets, seams, screws, bindings, stitching, knurled caps, dial ticks; and surface relief on the metals, wood and leather (scratches, hammered dents, chipped paint showing bare metal, grain), with shine that varies across each surface.
- The Peddler's mutters, greetings, happy-trade and no-sale sounds are now a real voice: a deep, ringing beep-boop chatter.
- A very faint crackle from his lantern when you're standing close to him.
- Opening his shop now rings a little shop bell or gives a friendly boop, taking turns.
- Fixed players who joined late, or after a repack, seeing a different trade list from the host (they could buy the wrong thing).
0.1.x (test builds)
- The Lantern Peddler, Green Gems, the Peddler's Wares trade window (drag gems into his hand), 21 special trades, Fresh Wares, /peddler summon command.